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  1. #1
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Login campaign can lead someone to get upto 17 extra chars (+$17 per account x 10-20-30k players). If they do them often enough (which they do) that will really start to add up, in previous "events" they would make sure people didn't use multiple chars because "balance" now they just want money and they know players will spend money for a better chance at items they want. There was even a post not long ago with lots of people asking to d-box pop items because they were getting so many over all their alts. Heckl if people stop lusting after D-ring they will have to add something else, maybe 119 weapons!

    A f2p game doesn't have to have a log-in campaign, the point was you are paying real money for an extra chance to get a wanted item (D ring). Don't say people don't care about D-ring, B-dom is never empty during these login-campaigns.

    It's really simple, they saw the amount of monthly income bloated during these campaigns because people want items and see they can spend $1-$17 to have a far higher chance to get them, which is why they keep doing them so often, what are we at now...10?. For all the people that say they hate cash shops and RMT, the truth is very few people actually do. That's why they make so much money from gamers, especially in underhanded ways such as this.

    If they wanted they could easily make it one per account or level 99 only, as they have in the past. This is blatant extra cash sales in a p2p title.

    You say this is ok, would it be ok if they put d-ring in a little cash shop for $9.99? Would it? because that's effectively what this is, in-fact it's worse because it's pay upto $17 for a RNG chance at an item. Again, don't say people don't buy mules for this because they certainly do. You only have to sit at the npc for a short while to see it going on over and over and over.

    Log-in campaigns aren't there to bring players back, they aren't there to make the game fun. They are there to pad the sub on the month they run them and it works.
    (0)

  2. #2
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Pixela View Post
    You say this is ok, would it be ok if they put d-ring in a little cash shop for $9.99? Would it? because that's effectively what this is, in-fact it's worse because it's pay upto $17 for a RNG chance at an item. Again, don't say people don't buy mules for this because they certainly do. You only have to sit at the npc for a short while to see it going on over and over and over.
    That is a blatant strawman.

    Also, I'm pretty sure a Free to Play game wouldn't charge a monthly subscription fee. Or make it so easy to progress without paying for the premiums. A free to play would offer desirable premium items directly in exchange for money. Not moderately decent and mostly outdated stuff in exchange for gradually acquired points. I'm trying to imagine the planning meeting for this sinister moneymaking plan you're describing.


    "Hey we're losing our subscriber base. We need to make more money of Final Fantasy 11."
    "What if we tried a free to play model?"
    "So we're going to cancel subscription fees?"
    "No."
    "So we're going to offer gil and highly coveted items in exchange for real world currency?"
    "No. We're going to offer people points for logging in. If they pay an extra dollar for a character then they can get 4600 points accumulated gradually over the course of a month."
    "Ok. A dollar to get some special in game currency over the course of a month seems a little unorthodox. Can this currency accumulate over time? Could some get, say, 55,000 points over the course of a year?"
    "No! The points expire after a month."
    "Ok. So then they can get items like Relic, mythic, and empyrean weapons? Or high quality armor? Or desirable accessories like a Defending Ring?"
    "Nope!"
    "What about heavy metal plates, riftcinder, riftdross, pluton, beitsetsu, and riftborn boulders? People really want those."
    "No."
    "So what can they get?"
    "Well do you remember Abyssea armor? The obsolete equipment almost nobody uses? We could give them that."
    "I dunno. That's not really useful. Could they at least get this every month so that if someone runs out of points they can wait until next month?"
    "No. We'll randomize the prizes from month to month so that people are never sure if they can get these."
    "Or useless but kinda fun costume items."
    "Hmm."
    "Or an experience point ring that will effectively be useless because it's stuck on the secondary character."
    "..."
    "Well... we won't give Defending Ring directly but we'll give pop items to spawn the monster that drops the item to spawn the monster that drops Defending Ring. People will eventually get it."
    "Oh so they will just get extra characters for this one item and they mail that spawn item to the main character?"
    "No they can't mail it. They'll have to get someone to help."
    "So we give unremarkable and obsolete items, selected randomly, which people can easily get with their existing character, in exchange for points which are accumulated gradually and expire every month?"
    "Yes!"
    "Brilliant!"

    I know you've got some raging hard on of bitterness for this game and this all makes perfect sense to you, but this login campaign has none of the characteristics of freemium games.
    (9)