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  1. #11
    Player Windblade's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    52
    Character
    Windblade
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Sarick View Post
    Elemental stave's beg to differ. Why would you want to punish players who utilize the benefits of multiple pieces of gear.
    It's not punishing them. It's fixing something that never should have been there. Why not replace blinking with an animation of that character changing clothes? That's what they're doing: changing clothes right in the middle of a battle. And if one MUST carry five body armors, sixteen rings, five pairs of boots, etc... just to have success in a fight, then the monster is overpowered. Selecting armor and weapons should be about finding a good balance. Get more attack or less defense. Get less defense or more attack...but taking a bunch of gear so you can change it all out for every move you command....well, I understand that's what some people want to do. I actually do it, myself, sometimes with rings, belts, and neck pieces. But it wouldn't bother me to sacrifice it if it means characters stop blinking. And again, I also wouldn't mind if gear swapping remained as long as the player's character actually has to be animated physically changing his gear, during which time he would NOT be hitting the mob....but changing clothes.
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    Last edited by Windblade; 04-28-2011 at 05:48 PM. Reason: Forgot to delete the original poster's text I didn't need to include.