It's not punishing them. It's fixing something that never should have been there. Why not replace blinking with an animation of that character changing clothes? That's what they're doing: changing clothes right in the middle of a battle. And if one MUST carry five body armors, sixteen rings, five pairs of boots, etc... just to have success in a fight, then the monster is overpowered. Selecting armor and weapons should be about finding a good balance. Get more attack or less defense. Get less defense or more attack...but taking a bunch of gear so you can change it all out for every move you command....well, I understand that's what some people want to do. I actually do it, myself, sometimes with rings, belts, and neck pieces. But it wouldn't bother me to sacrifice it if it means characters stop blinking. And again, I also wouldn't mind if gear swapping remained as long as the player's character actually has to be animated physically changing his gear, during which time he would NOT be hitting the mob....but changing clothes.