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  1. #1
    Player Antipika's Avatar
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    Mar 2011
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    Windurst
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    I am just wondering why DEVs says that it isn't -possible- to change. Not technically possible? Cannot be true as we all know that certain tools allow players to perform a such thing. If something can be performed by a third party tool, how come it cannot be implemented natively?

    I am not encouraging anyone to use third party tools don't get me wrong. That's a violation and can get you banned.

    Yet I have a hard time accepting such an answer : "not possible". I wouldn't mind if DEVs were saying "We want players to re-acquire their target manually everytime". But saying that is isn't possible is like saying that Final Fantasy XI will never be playable in Windowed mode on PC...
    (5)

  2. #2
    Player RAIST's Avatar
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    Mar 2011
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    Quote Originally Posted by Antipika View Post
    I am just wondering why DEVs says that it isn't -possible- to change. Not technically possible? Cannot be true as we all know that certain tools allow players to perform a such thing. If something can be performed by a third party tool, how come it cannot be implemented natively?

    I am not encouraging anyone to use third party tools don't get me wrong. That's a violation and can get you banned.

    Yet I have a hard time accepting such an answer : "not possible". I wouldn't mind if DEVs were saying "We want players to re-acquire their target manually everytime". But saying that is isn't possible is like saying that Final Fantasy XI will never be playable in Windowed mode on PC...
    It isn't that it can't be done in general....it is that it can't be done on the PS2 because of a hardware limitation (forget if it was system or graphics memory limitation, but it was at least one of them). The same core code from the PS2 is used in both the PC and Xbox version to maintain continuity of code as well as the gameplay.
    (0)
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  3. #3
    Player Antipika's Avatar
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    Mar 2011
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    Quote Originally Posted by RAIST View Post
    It isn't that it can't be done in general....it is that it can't be done on the PS2 because of a hardware limitation (forget if it was system or graphics memory limitation, but it was at least one of them). The same core code from the PS2 is used in both the PC and Xbox version to maintain continuity of code as well as the gameplay.
    Well that isn't what was being said. When something couldn't be done because of "PS2 limitations" SE always said it that way.

    I don't see also how it can be hardware/memory related. Simply give a player the ability to freeze -all- armors change with no exception. It doesn't consume more resources, actually it does use less resources as armors loaded into memory will just remain there as long as player is locking them.
    (1)

  4. #4
    Player Laraul's Avatar
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    Mar 2011
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    140
    Character
    Laraul
    World
    Fenrir
    Main Class
    SAM Lv 97
    Quote Originally Posted by Antipika View Post
    I am just wondering why DEVs says that it isn't -possible- to change. Not technically possible? Cannot be true as we all know that certain tools allow players to perform a such thing. If something can be performed by a third party tool, how come it cannot be implemented natively?
    They mean it's not easily do-able unless they do a major rebuild of how the game works. And there are serious consequences to disabling the ability for the game to redraw the character's updated equipment. "Blinkmenot"... the third party tool you are likely referring to, demonstrated. When activated, it disables updated gear changes. Including your own. This becomes an issue when fighting beats that have abilities that remove equipment. You can be fighting campaigning and have NO idea you character is not swinging it's sword but fighting bare fisted.
    (0)