I actually like this idea!Actually, I've had the cures fail with <stpt> <stal> when I was targeting myself and selecting someone else. When I blinked the target was on me and depoped. I've also had a problem where in congested abby parties where I could use <stpt> and <stal> just fine but the player wasn't spawned so it treated them as too far away even though I was standing right next to them.
You lack knowledge about how some platforms and systems react. Not everyone has the same advantages/disadvantages. All SE needs to do is create an option >>
/noswap on
Bam problem fixed when a character changes gear the system will ignore all visual gear updates.
using >>
/noswap off
Would force an update and re-enable auto updates on gear swaps.
Currently anytime someone changes gear the *client* forces and update. If that feature could be turned off then it wouldn't be an issue for anyone. Currently if you swap belts an nonn-visble gear you don't see blinking. THe reason you see blinking is because visible gear was swapped and had a forced update. This is all very simple to fix at the client side.
I was just picturing it happening in ffxi:
I pictured myself using the /noswap on and everyone's gear stayed the same and I was like, "Sweet!" lol
I defiantly support this.
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
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