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  1. #1
    Player Ihnako's Avatar
    Join Date
    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    Quote Originally Posted by Arcon View Post
    It's definitely not perfect, but SE's lazy try at a workaround, which was <stal>, is even worse. There are "perfect" ways to do it, which would be still allowing characters to blink, but not lose the target. We already know you can target objects without models (like before a player model loads or targets that don't have a model like ???s). So we already know the tools are there, it's just a matter of using them. ...
    The problem is you'll lose your target when it get's invisible (spell/tools) and that's part of the game and it's ok (for invisible).
    And the game itself doesn't distinguish between the spell/tool and/or a gearswap cause it's the same sub (has to reload the charactermodel anyway).
    (0)

  2. #2
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ihnako View Post
    The problem is you'll lose your target when it get's invisible (spell/tools) and that's part of the game and it's ok (for invisible).
    And the game itself doesn't distinguish between the spell/tool and/or a gearswap cause it's the same sub (has to reload the charactermodel anyway).
    You don't lose target on invisible, and it's not the same thing. It still has a model loaded when invisible (which you notice because the cursor isn't on the floor, which it would be if the target model didn't load yet), the model is saved but just set to transparent.
    (1)
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    FFXI: Leviathan > Arcon
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