Did they give details as to why It can't work. Just making a statement like this after me explaining how it could be fixed on the client end seems oblivious to what's really stopping the solution.
If you can change a belt without blinking because it doesn't affect the character display then the gear swap updates could be filtered on the client end. There where cases also in extremely laggy situations where gear swap updates where completely ignored/filtered without critical side effects to the clients. In fact this could benefit players who aren't effected by the swaps as well because the Updates do consume extra data transfers and CPU to swap.
To me the lack of a descriptive explanation just sounds like a cop out to avoid a basic engine change because it circumvents the core gear-update. It's just like the excuse that the title menu volume issue couldn't be fixed where simply reducing the music file volume or disabling it completely was a viable solution. As a programmer sometimes the ability to think outside the box can allow amazing features to be implemented without sacrificing stability or function.
As I stated before having the ability to shut off the gear swapping updates by filtering them is a a viable fix for many issues. If the outside client can turn on a filter to not update visible gear then no blinking should happen. The gear blinking is because aesthetic changes. It has no effect on the status of a third a party other then the targets visible appearance.


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