Fixed that for you.
http://www.jpbutton.com/wp-content/u...h8windower.png
What I'd like to see is config options to:
1- Disable blinking of other players
2- Disable blinking of self
3- Disable losing "Locked" and target on mob when blinking.
For those who like to see what you or others equipped in every second of your gaming time, just keep the settings as OFF. I'm more interested in utility/functionality of the game and I wouldn't mind if everyone around was shown in 'frozen' gear or even naked if "PS2 limitations" kick in again. I don't think anyone has mentioned this, but you also lose target when you cast a spell (nuke, enfeble etc) on mob and blink in elemental staff etc, meaning you have to <stnpc> and waste time tabbling through all the mobs around you every time you want to cast something.
If I'm interested to see what others/me are wearing, there's a /c command. There's at least 1 macro piece for every JA/spell/WS in this game,; losing target focus on others or mobs every time a blink occurs is plain s...illy. Yes, there are workarounds for it made by SE recently, but they are, as the name says 'workarounds', not user friendly design.
Last edited by Zirael; 04-18-2011 at 12:41 AM.
It's a classic problem that occurs a lot in software engineering. Somebody or a number of people put together their code and don't properly comment or document what it does, how it does it and why. These people then leave the project and whenever a new coder has to use the code it might involve some guessing on the new coder's part and a lot of "that will take too much time to fix or rewrite" on the manager's.
Actually... this problem occurs a lot anywhere. Look around the room you are sitting in. I'm sure there is something there in the room you've been meaning to do but haven't because meh you'll do it some other day.
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Original Post:
Signature states "JP ONRY" in Japanese.
Personally, I use <t> in my macros and use F-keys to target party members. Alliance members can get annoying sometimes, but it's really not so bad.
Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.
while stal is good, it sometimes is very annoying to not know how far away your target is. Without blinking, you could use stpc and always know exactly where your targets are, within the party anyway.
A way to "lock" a character model while in battle would be excellent, then the gear could update whenever you /check them or he was no longer in combat.
Want to point out the issue isn't blinking, it's the fact that the target is lost upon a gear swap. Blinking has nothing to do with anything here.
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I agree to some people here on this situation, <stpt> and <stal> doe have some pros and cons. I use stpt a lot but it still has a big disadvantage like when targeting them and the game telling you he's too far away moving closer and doing it again, it nothing because for some reason he is too far away by that time that person is already dead. Just because a mage complains about someone blinking and the tank, Mele or whoever dies doesn't automatically make it the Mage's fault. people need to lighten up.
You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!
I like how some of the mages refusing to upgrade their macros to <stpt> and <stal> are the same people complaining about PS2 players not upgrading.
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