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  1. #61
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    What I'd like to see is config options to:
    1- Disable blinking of other players
    2- Disable blinking of self
    3- Disable losing "Locked" and target on mob when blinking.

    For those who like to see what you or others equipped in every second of your gaming time, just keep the settings as OFF. I'm more interested in utility/functionality of the game and I wouldn't mind if everyone around was shown in 'frozen' gear or even naked if "PS2 limitations" kick in again. I don't think anyone has mentioned this, but you also lose target when you cast a spell (nuke, enfeble etc) on mob and blink in elemental staff etc, meaning you have to <stnpc> and waste time tabbling through all the mobs around you every time you want to cast something.
    If I'm interested to see what others/me are wearing, there's a /c command. There's at least 1 macro piece for every JA/spell/WS in this game,; losing target focus on others or mobs every time a blink occurs is plain s...illy. Yes, there are workarounds for it made by SE recently, but they are, as the name says 'workarounds', not user friendly design.
    (0)
    Last edited by Zirael; 04-18-2011 at 12:41 AM.

  2. #62
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    It's a classic problem that occurs a lot in software engineering. Somebody or a number of people put together their code and don't properly comment or document what it does, how it does it and why. These people then leave the project and whenever a new coder has to use the code it might involve some guessing on the new coder's part and a lot of "that will take too much time to fix or rewrite" on the manager's.

    Actually... this problem occurs a lot anywhere. Look around the room you are sitting in. I'm sure there is something there in the room you've been meaning to do but haven't because meh you'll do it some other day.
    (0)
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    Original Post:
    Signature states "JP ONRY" in Japanese.

  3. #63
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by darkvision View Post
    and my point was that alot of good mages dont moan about the blinking and all the crap ones do,
    You realize that these "good mages" probably are using windower right?
    (0)

  4. #64
    Player darkvision's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Capgames
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Raksha View Post
    You realize that these "good mages" probably are using windower right?
    actually not all are
    (0)

  5. #65
    Player Retsujo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    235
    Character
    Retsujo
    World
    Carbuncle
    Main Class
    WAR Lv 99
    Personally, I use <t> in my macros and use F-keys to target party members. Alliance members can get annoying sometimes, but it's really not so bad.
    (0)
    Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.

  6. #66
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Raksha View Post
    You realize that these "good mages" probably are using windower right?
    Quote Originally Posted by darkvision View Post
    actually not all ADMIT IT
    Fixed that for you.

    http://www.jpbutton.com/wp-content/u...h8windower.png
    (0)

  7. #67
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    while stal is good, it sometimes is very annoying to not know how far away your target is. Without blinking, you could use stpc and always know exactly where your targets are, within the party anyway.

    A way to "lock" a character model while in battle would be excellent, then the gear could update whenever you /check them or he was no longer in combat.
    (0)

  8. #68
    Player Laraul's Avatar
    Join Date
    Mar 2011
    Posts
    140
    Character
    Laraul
    World
    Fenrir
    Main Class
    SAM Lv 97
    Quote Originally Posted by Antipika View Post
    I am just wondering why DEVs says that it isn't -possible- to change. Not technically possible? Cannot be true as we all know that certain tools allow players to perform a such thing. If something can be performed by a third party tool, how come it cannot be implemented natively?
    They mean it's not easily do-able unless they do a major rebuild of how the game works. And there are serious consequences to disabling the ability for the game to redraw the character's updated equipment. "Blinkmenot"... the third party tool you are likely referring to, demonstrated. When activated, it disables updated gear changes. Including your own. This becomes an issue when fighting beats that have abilities that remove equipment. You can be fighting campaigning and have NO idea you character is not swinging it's sword but fighting bare fisted.
    (0)

  9. #69
    Player Laraul's Avatar
    Join Date
    Mar 2011
    Posts
    140
    Character
    Laraul
    World
    Fenrir
    Main Class
    SAM Lv 97
    Want to point out the issue isn't blinking, it's the fact that the target is lost upon a gear swap. Blinking has nothing to do with anything here.
    (0)

  10. #70
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Laraul View Post
    Want to point out the issue isn't blinking, it's the fact that the target is lost upon a gear swap. Blinking has nothing to do with anything here.
    loosing the target is the side effect of the redrawing of your toon, so they go hand in hand. If the toon isn't redrawn, the target is not lost. That's why <stal> and <stpt> work around it--the actual targe is on the menu and not toon.
    (0)
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