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  1. #1
    Player Sekundes's Avatar
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    Mar 2011
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    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Quote Originally Posted by BorkBorkBork View Post
    Even SE is telling bad mages to stop crying and fix their macros. Honestly if people can't figure out how to target a party member that "blinks" you should either
    A: Never play any kind of job again that requires targeting other player.
    B: Quit and go play WoW or something that has a 3rd party tool that will auto target and cure people so you truly never have to do anything.

    All this crying on these forums about not being able to target people can be chalked up to people being lazy or horrible at their job.
    Yep, we should just suck it up and use a work around for a basic game mechanic flaw. Also, Camate told us to use <stpc> which will not avoid being blinked out. A <stpt> is the one for that. While many of us will do just this and suck it up, it is hard to get friends in to the game when they have to learn tips and tricks that the game never teaches you just to get by. They get frustrated and quit before they ever get to the fun parts of the game. FFXI is an old game with an exceptionally clunky menu system and just clunky in general. Problems need to be fixed to keep this game competitive, not excuses made why it's too hard to do or lie to us saying it is "not possible". I for one would be more than happy to completely forgo an expansion and new content just to get some of the flaws that have been in the game since it's conception fixed or at the least lessened to some extent.
    (0)

  2. #2
    Player BorkBorkBork's Avatar
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    Apr 2011
    Posts
    69
    Crying about it is just silly. It's part of the mechanics of the game and it's not hard to work with it. Long story short, it is what it is, it's not hard to work around and be an effective Mage. I've played both sides of the mage/melee fence for a long time and if someone dies A: They got one shotted and it couldn't be helped, B:I was watching TV and wasn't paying enough attention if someone changed gear. If people get frustrated take a few moments to have a little pride in what you do in game and get a little better by learning how to work within the current game mechanics. Learning to get better at a game used to be part of the fun but maybe I don't get kids these days

    I'll say it again if blinking makes you a horrible healer play something different instead of shaking your fist at SE over something silly. Save your fist shaking for something good like Walk of Echoes.
    (0)

  3. #3
    Player Windblade's Avatar
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    Apr 2011
    Location
    Windurst
    Posts
    52
    Character
    Windblade
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    We brought this matter up with the development team and we were informed that unfortunately it’s not possible to change. As many of you have stated previously (in other threads as well) it is possible to prevent targeting problems through the use of certain macros ( stpc, etc.). We encourage and recommend that you utilize these as a way to avoid targeting issues with frequent blinkers.
    I tried using <stpt> when I was engaged fighting the monster and the annoyance there is that I have to grab my mouse and click the name in the party list, which slows me down considerably. I never touch the mouse for anything when playing FFXI. <stpt> would be great if I could still use F1-F6 to target people in my own party while also fighting the monster, instead of having to use the mouse.
    (0)

  4. #4
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Windblade View Post
    I tried using <stpt> when I was engaged fighting the monster and the annoyance there is that I have to grab my mouse and click the name in the party list, which slows me down considerably. I never touch the mouse for anything when playing FFXI. <stpt> would be great if I could still use F1-F6 to target people in my own party while also fighting the monster, instead of having to use the mouse.
    I don't use keyboard mouse (hooked up PS2 controller via cheap $5 USB adaptor), but I would think you could use your arrow/Enter keys just like you can with other menus....just a thought.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  5. #5
    You know, when a mob casts on us as players we are temporarily stunned for all intents and purposes. I think this is why malicious players used to be able to interrupt crafters by casting, too. If the same mechanic applied to friendly casts, "blinking" players wouldn't be able to blink out of your cure.

    Other possibility, once the casting command has hit the server it is "in queue", meaning regardless of what the paper doll does the spell will proc, barring caster interrupt, which will also go "in queue." And there is a queue; if you get hit via DoT to take you to 0 but should also regen at that same time, the kill shot goes through first, the regen after, not a straight take DoT for -7, regen for +10=3 point regen/tick, so if your HP is 6 at the time it ticks, you die.
    (1)

  6. #6
    Player Antipika's Avatar
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    Mar 2011
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    Windurst
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    37
    I am just wondering why DEVs says that it isn't -possible- to change. Not technically possible? Cannot be true as we all know that certain tools allow players to perform a such thing. If something can be performed by a third party tool, how come it cannot be implemented natively?

    I am not encouraging anyone to use third party tools don't get me wrong. That's a violation and can get you banned.

    Yet I have a hard time accepting such an answer : "not possible". I wouldn't mind if DEVs were saying "We want players to re-acquire their target manually everytime". But saying that is isn't possible is like saying that Final Fantasy XI will never be playable in Windowed mode on PC...
    (5)

  7. #7
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    Quote Originally Posted by Antipika View Post
    I am just wondering why DEVs says that it isn't -possible- to change. Not technically possible? Cannot be true as we all know that certain tools allow players to perform a such thing. If something can be performed by a third party tool, how come it cannot be implemented natively?

    I am not encouraging anyone to use third party tools don't get me wrong. That's a violation and can get you banned.

    Yet I have a hard time accepting such an answer : "not possible". I wouldn't mind if DEVs were saying "We want players to re-acquire their target manually everytime". But saying that is isn't possible is like saying that Final Fantasy XI will never be playable in Windowed mode on PC...
    It isn't that it can't be done in general....it is that it can't be done on the PS2 because of a hardware limitation (forget if it was system or graphics memory limitation, but it was at least one of them). The same core code from the PS2 is used in both the PC and Xbox version to maintain continuity of code as well as the gameplay.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  8. #8
    Player Antipika's Avatar
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    Mar 2011
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    Windurst
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    37
    Quote Originally Posted by RAIST View Post
    It isn't that it can't be done in general....it is that it can't be done on the PS2 because of a hardware limitation (forget if it was system or graphics memory limitation, but it was at least one of them). The same core code from the PS2 is used in both the PC and Xbox version to maintain continuity of code as well as the gameplay.
    Well that isn't what was being said. When something couldn't be done because of "PS2 limitations" SE always said it that way.

    I don't see also how it can be hardware/memory related. Simply give a player the ability to freeze -all- armors change with no exception. It doesn't consume more resources, actually it does use less resources as armors loaded into memory will just remain there as long as player is locking them.
    (1)

  9. #9
    Player Laraul's Avatar
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    Mar 2011
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    140
    Character
    Laraul
    World
    Fenrir
    Main Class
    SAM Lv 97
    Quote Originally Posted by Antipika View Post
    I am just wondering why DEVs says that it isn't -possible- to change. Not technically possible? Cannot be true as we all know that certain tools allow players to perform a such thing. If something can be performed by a third party tool, how come it cannot be implemented natively?
    They mean it's not easily do-able unless they do a major rebuild of how the game works. And there are serious consequences to disabling the ability for the game to redraw the character's updated equipment. "Blinkmenot"... the third party tool you are likely referring to, demonstrated. When activated, it disables updated gear changes. Including your own. This becomes an issue when fighting beats that have abilities that remove equipment. You can be fighting campaigning and have NO idea you character is not swinging it's sword but fighting bare fisted.
    (0)

  10. #10
    Player Kennocha's Avatar
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    Mar 2011
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    27
    Character
    Mikobiko
    World
    Asura
    Main Class
    WAR Lv 99
    I am with Antipika, if there is tools that do this, and can do it flawlessly. I do not buy into your it's not possible.
    (3)

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