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  1. #1
    Player Ihnako's Avatar
    Join Date
    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    Quote Originally Posted by Didgist View Post
    Name one other MMO where swapping gear causes your character to blink and shed everyone's targeting of them.
    Name a game besides FFXI that allowes exzessive gearchanging while fighting?
    Most MMOs I know force you to have one gearset for each situation that occur and you have to change it before you fight.

    But back to topic
    The option to "bind" the appearence of yourself and/or other players wouldn't hurt while there's still one problem to solve - what about weapons? It would be confusing to see someone hack'n'slash a NM with a slow swinging weapon like on drugs cause he's actually using daggers/katanas.

    Quote Originally Posted by Urteil View Post
    This only highlights their incompetence.


    Get some real programmers.
    Before you state that SE doesn't have the men(tal)power for a solution, write an application so SE could hire you.
    (0)
    Last edited by Ihnako; 09-22-2011 at 11:41 PM.

  2. #2
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    Quote Originally Posted by Ihnako View Post
    Before you state that SE doesn't have the men(tal)power for a solution, write an application so SE could hire you.
    Wouldn't matter. FFXI is JP onry. Go look at their credits.
    (0)
    Dear Customer,
    We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
    Original Post:
    Signature states "JP ONRY" in Japanese.

  3. #3
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Ihnako View Post
    But back to topic
    The option to "bind" the appearence of yourself and/or other players wouldn't hurt while there's still one problem to solve - what about weapons? It would be confusing to see someone hack'n'slash a NM with a slow swinging weapon like on drugs cause he's actually using daggers/katanas.
    Easy, don't allow locking of weapons.
    (0)

  4. #4
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    I said <stpt> not <stpc>.

    <stpt> and <stal> work directly from the pt list. You never target the person in the entire process, so blinking has 0 effect on it.

    Maybe you should try it sometime and learn how it works (as well as read the post, as nobody said <stpc> until you came along) and you won't make a fool of yourself when you post.

    Edit:
    It is not XWhite Mages fault you blink and people miss target on you,
    When they don't have to target you at all to cure you, what does targeting have to do with it?
    (5)

  5. #5
    Player Didgist's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by Cream_Soda View Post
    I said <stpt> not <stpc>.

    <stpt> and <stal> work directly from the pt list. You never target the person in the entire process, so blinking has 0 effect on it.

    Maybe you should try it sometime and learn how it works (as well as read the post, as nobody said <stpc> until you came along) and you won't make a fool of yourself when you post.

    Edit:
    When they don't have to target you at all to cure you, what does targeting have to do with it?
    I'm just saying anyone who complains about mages when you can easily make your own is definitely worthless to other players and is the exact reason I do everything myself.
    (0)

  6. #6
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Cream_Soda View Post
    I said <stpt> not <stpc>.

    <stpt> and <stal> work directly from the pt list. You never target the person in the entire process, so blinking has 0 effect on it.

    Maybe you should try it sometime and learn how it works (as well as read the post, as nobody said <stpc> until you came along) and you won't make a fool of yourself when you post.

    Edit:
    When they don't have to target you at all to cure you, what does targeting have to do with it?

    Actually, I've had the cures fail with <stpt> <stal> when I was targeting myself and selecting someone else. When I blinked the target was on me and depoped. I've also had a problem where in congested abby parties where I could use <stpt> and <stal> just fine but the player wasn't spawned so it treated them as too far away even though I was standing right next to them.

    You lack knowledge about how some platforms and systems react. Not everyone has the same advantages/disadvantages. All SE needs to do is create an option >>

    /noswap on

    Bam problem fixed when a character changes gear the system will ignore all visual gear updates.

    using >>

    /noswap off

    Would force an update and re-enable auto updates on gear swaps.

    Currently anytime someone changes gear the *client* forces and update. If that feature could be turned off then it wouldn't be an issue for anyone. Currently if you swap belts an nonn-visble gear you don't see blinking. THe reason you see blinking is because visible gear was swapped and had a forced update. This is all very simple to fix at the client side.
    (1)
    Last edited by Sarick; 04-04-2011 at 03:11 AM. Reason: extra info, typo

  7. #7
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Sarick View Post
    Actually, I've had the cures fail with <stpt> <stal> when I was targeting myself and selecting someone else. When I blinked the target was on me and depoped.
    I had this problem with <stal> and <stpt>, when the equip change needs to be before the spell cast. I just changed my macro like this:

    /target <stpt>
    /equip head "Warlock's Chapeau"
    /ma "Refresh" <lastst>
    /equip ...

    It targets the person first before it swaps your gear, then casts the spell on the stored target. My only gripe with this is it requires an additional macro line, so less room for equip swaps. I only need to do it if I have an equip change before the spell cast, like for FC gear. If the gear can be switched after the cast line, I just use /ma "Spell" <stal> first , then the swaps. I've never lost my target if my equip change is after the spell like that.

    I don't really see the issue with RDM. I have every single spell and JA macroed, with lots of room left. Some creative uses of /macro set and /macro book make this pretty easy imo.
    (0)
    Last edited by Merton9999; 04-05-2011 at 10:47 AM.

  8. #8
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Merton9999 View Post
    I had this problem with <stal> and <stpt>, when the equip change needs to be before the spell cast. I just changed my macro like this:

    /target <stpt>
    /equip head "Warlock's Chapeau"
    /ma "Refresh" <lastst>
    /equip ...

    It targets the person first before it swaps your gear, then casts the spell on the stored target. My only gripe with this is it requires an additional macro line, so less room for equip swaps. I only need to do it if I have an equip change before the spell cast, like for FC gear. If the gear can be switched after the cast line, I just use /ma "Spell" <stal> first , then the swaps. I've never lost my target if my equip change is after the spell like that.

    I don't really see the issue with RDM. I have every single spell and JA macroed, with lots of room left. Some creative uses of /macro set and /macro book make this pretty easy imo.
    There are only 6 lines per macro and your solution although works in some extent a line of code is lost. These limitations are also limited by design when there are macro book switches on the fly but that's another story.
    (0)

  9. #9
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Sarick View Post
    Actually, I've had the cures fail with <stpt> <stal> when I was targeting myself and selecting someone else. When I blinked the target was on me and depoped. I've also had a problem where in congested abby parties where I could use <stpt> and <stal> just fine but the player wasn't spawned so it treated them as too far away even though I was standing right next to them.

    You lack knowledge about how some platforms and systems react. Not everyone has the same advantages/disadvantages. All SE needs to do is create an option >>

    /noswap on

    Bam problem fixed when a character changes gear the system will ignore all visual gear updates.

    using >>

    /noswap off

    Would force an update and re-enable auto updates on gear swaps.

    Currently anytime someone changes gear the *client* forces and update. If that feature could be turned off then it wouldn't be an issue for anyone. Currently if you swap belts an nonn-visble gear you don't see blinking. THe reason you see blinking is because visible gear was swapped and had a forced update. This is all very simple to fix at the client side.
    I actually like this idea!
    I was just picturing it happening in ffxi:

    I pictured myself using the /noswap on and everyone's gear stayed the same and I was like, "Sweet!" lol
    I defiantly support this.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  10. #10
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    I don't complain about mages. I just replace them.

    It's the mages here complaining about the swaps. Not the people here complaining about the mages.
    (0)

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