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  1. #121
    Player Retsujo's Avatar
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    Mar 2011
    Location
    Windurst
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    235
    Character
    Retsujo
    World
    Carbuncle
    Main Class
    WAR Lv 99
    Quote Originally Posted by Ihnako View Post
    #1 Most people are too lazy to hit more than one macro for one action they want to perform.
    #3 The majority played the game on PS2 or XBOX who can't use anything other than that what the game comes with.
    All of my console friends write out 2-3 macros just for the gear swap, and have seperate macros for the WS, and each ability has their own macro. I don't have a single friend on my friendslist who only scarcely macros the jobs they love to play. Maybe most of the people you know play their jobs half-asked, but to those of us who like the mathematics behind making our character stronger in each situation, we get the macros done.

    And in fact, I'm sure most of the 'blinking' problems originally complained in this thread was because of the players that have to write multiple macros for a gear swap for one action. Several seconds worth of gear swapping is much worse on a mage than a single macro from a 3rd party tool that can do it all at once.

    Your argument is trying to say that blinking people are mostly just people who use 3rd party tools and are spoiled with the flexibility - but when you put together the whole reason people have been complaining about blinking, the logic behind people that do use 3rd party tools and those that don't, and that most people really aren't lazy about their macros, you really only end up looking quite silly to the rest of us.
    (1)
    Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.

  2. #122
    Player Ihnako's Avatar
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    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    Quote Originally Posted by Retsujo View Post
    All of my console friends write out 2-3 macros just for the gear swap, and have seperate macros for the WS, and each ability has their own macro. I don't have a single friend on my friendslist who only scarcely macros the jobs they love to play. Maybe most of the people you know play their jobs half-asked, but to those of us who like the mathematics behind making our character stronger in each situation, we get the macros done.

    And in fact, I'm sure most of the 'blinking' problems originally complained in this thread was because of the players that have to write multiple macros for a gear swap for one action. Several seconds worth of gear swapping is much worse on a mage than a single macro from a 3rd party tool that can do it all at once.

    Your argument is trying to say that blinking people are mostly just people who use 3rd party tools and are spoiled with the flexibility - but when you put together the whole reason people have been complaining about blinking, the logic behind people that do use 3rd party tools and those that don't, and that most people really aren't lazy about their macros, you really only end up looking quite silly to the rest of us.
    #1 I can tell you that you'r and my friendlist isn't representative in case when it comes to use macros. Cause different playstyle and different goals lead to what type of macroset you'll use.
    I can say - I don't switch that much gear when it comes to 08/15 situations cause it's basicly not necessary cause we'r talking about a differenc of less than 1%. Under certain circumstances there's to change more gear.
    #2 Changing gear with 1 or 10 macros doesn't have an impact of how often you blink - it's how fast you hit your macro and how good you manage to put items in a macro that would lead to blink and items who not. So basicly you have to hit 2 macros that would blink and one that doesn't. And I can hit 3 within one blink animation.
    So there's no big deal esp. when it comes to a comparsion between what's ingame and what's possible due to 3'rd party tools. (btw. still forbidden - rtfm)

    What I was saying is that with the possible automation that 3'rd party tools offer - people tend to use it cause of the "I want to get the last 0.001% of what's possible" without reconsidering what they are doing and what impact it would/could have.
    My opinion - Use what's ingame and in case a supporter can't support cause he isn't using 3'rd party tools - who cares about him? And the same goes for every other job - in case the tank is about to die cause he massively blinks - not my fault. Not everyone is a FFXI-otaku/nerd. That's what's called TEAMWORK. And it's right - There is no I in Team.
    (0)
    Last edited by Ihnako; 10-11-2011 at 11:36 PM.

  3. #123
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I played this game for 3 years on nothing but consoles, and I had at least 25 macros for every job. Blinking is actually less of a problem now than it was back before 3rd party tools. Blinking 2-3 times because you hit 3 gear swap macros has the same effect as blinking 2-3 times because you used spellcast to swap gear. Sucking at your job because you don't want a lazy Mage to have to write some macros is dumb. It is tedious to write a whole Macro set, but once you have them made there is little upkeep involved. There is no "Team" in blink.
    (1)

  4. #124
    Player Retsujo's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    235
    Character
    Retsujo
    World
    Carbuncle
    Main Class
    WAR Lv 99
    Quote Originally Posted by Ihnako View Post
    - in case the tank is about to die cause he massively blinks - not my fault. Not everyone is a FFXI-otaku/nerd. That's what's called TEAMWORK. And it's right - There is no I in Team.
    Making adjustments to your own macros to better deal with dying blinkers is in no way making you an otaku or nerd in any respect. This crap is what we're all saying: When a tank dies because you couldn't get cures off due to his gear swaps, you shouldn't be saying "you should've thought about that!" Instead, you should be thinking to yourself "what can I do to work around that so it doesn't happen again?"

    You don't have to be some kind of genius to look at your various options for a work-around. It's not rocket surgery.

    The reason people care about that 0.001% extra of whatever and have gear swaps has everything to do with teamwork. The better you can do as an individual, the more you can bring to the team for great success. If you are too lazy to find a way to keep massive blinkers targeted for spells, then you need to perform a bit of teamwork yourself and communicate with your group to use less gear swaps because you won't deal with that thin extra layer of annoyance.
    (1)
    Last edited by Retsujo; 10-13-2011 at 01:44 AM.
    Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.

  5. #125
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    If a tank is blinking a lot and in danger of dying, it's probably because he's trying to stay alive, and in turn keep the party alive. You should do your best support him in this, which means using macros that aren't affected by the blinking problem. If you don't do this, I think you are a terrible healer. Maybe you should pick up a different job?

    Each second I save on my utsu recast timers from swapping from eva into haste gear is a cure you don't have to cast, you should be thankful.
    (3)

  6. #126
    Player Ihnako's Avatar
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    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    We have 2 problems.
    #1 The nerds that think 0.001% of extra damage is necessary in every situation what will cause an avarage player to not fullfill it's role.
    I say - there are situations where it's fine to get the last out of your equipment but you should have a team that is used to your playstyle otherwise it's just a show off what you'r capabe with the result that you'll hurt your own party.

    #2 There are ways of targeting people that are not affected by blinking.
    Yes - teach everyone to switch from lazy F1 - F6 to a more reliable way of targeting and at least you'll see an improvement in the overall performace of your party and alliance cause most ways support the ability to support the members of your alliance when it's necessary.

    But remember - not eveyone is playing this game since release and not everyone is used to what people call hardcore gamer (I call them otaku/nerds) so it's your responsebility to watch what you'r doing. In case you'r about to die cause the healer isn't able to target you - slow down, give him a break and make an agreement where booth of you can enjoy the game.

    As I sayd in an earlier posting - I'm the last who won't support the idea of disableling blinking with the onboard tools that FFXI could have.
    But it would still have draw backs and until the day a soulution to blinking is made by the developers - you can still use what's ingame and don't have blame people in case a certain spell isn't hitting it's meant target.
    (0)
    Last edited by Ihnako; 10-14-2011 at 01:02 AM.

  7. #127
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ihnako View Post
    I like blinking, and I don't know how to write macros.
    I don't think it has ever occurred to me to put my controller down and target using F1-F6. I guess I'm a nerd because I use a 360 controller.
    (0)

  8. #128
    Player Arlan's Avatar
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    May 2011
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    231
    Quote Originally Posted by Sarick View Post
    Actually, I've had the cures fail with <stpt> <stal> when I was targeting myself and selecting someone else. When I blinked the target was on me and depoped. I've also had a problem where in congested abby parties where I could use <stpt> and <stal> just fine but the player wasn't spawned so it treated them as too far away even though I was standing right next to them.

    You lack knowledge about how some platforms and systems react. Not everyone has the same advantages/disadvantages. All SE needs to do is create an option >>

    /noswap on

    Bam problem fixed when a character changes gear the system will ignore all visual gear updates.

    using >>

    /noswap off

    Would force an update and re-enable auto updates on gear swaps.

    Currently anytime someone changes gear the *client* forces and update. If that feature could be turned off then it wouldn't be an issue for anyone. Currently if you swap belts an nonn-visble gear you don't see blinking. THe reason you see blinking is because visible gear was swapped and had a forced update. This is all very simple to fix at the client side.
    I actually like this idea!
    I was just picturing it happening in ffxi:

    I pictured myself using the /noswap on and everyone's gear stayed the same and I was like, "Sweet!" lol
    I defiantly support this.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  9. #129
    Player Arlan's Avatar
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    May 2011
    Posts
    231
    Quote Originally Posted by Arcon View Post
    No, it has not occurred to me. It has not occurred to me to play worse, to not have to deal with flaws in the game. It still doesn't occur to me. And if it occurs to you, then you just admitted yourself that you're, knowingly and willingly, a worse player than you could be.
    lol Arrogant....
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  10. #130
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Arlan View Post
    lol Arrogant....
    Your point being?
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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