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  1. #1
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5

    [dev1000] Please increase mob level in Dynamis

    Because right now Dynamis is a joke. If you are going to the trouble of remaking Dynamis PLEASE update it to be challenging for lvl 90+ players.
    (0)

  2. #2
    Dynamis is to get gear for level 71-75 jobs. Increasing the difficulty will lock out people on their first jobs. It's all great when you are gearing up your second through twentieth level 90 job to want to up the difficulty, but try to think of the game balance for everyone.
    (4)

  3. #3
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Dynamis is for upgrading relics, the gear is secondary. And except for a few pieces not very good even at the level it can be equipped. And those few pieces that are good tend to stay good at 90.
    (0)

  4. #4
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    i hope they do not fix the level...else you are stuck with an ally and soloing or low manning will be difficult...
    if they open the zone to more than 64ppl i hope its for all not just for the dyna-ls

    if u want a challange create it yourself, dont impose it on other people too :P

    and for most people, not having atma would be the real challenge XD
    (1)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Atomic_Skull View Post
    Because right now Dynamis is a joke. If you are going to the trouble of remaking Dynamis PLEASE update it to be challenging for lvl 90+ players.
    Dynamis is a joke if you take it as an exclusive club in which n00bs are not supposed to enter.

    Dynamis is a great entry-point to endgame for everybody else.
    (2)

  6. #6
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Yeah I said this before in the other dyna threads.

    along with having new appeal to level 90 people ( and getting exp here now) mobs need to be harder ( level rasised)

    maybe you can make DL a challange now for 18 90s lol

    Quote Originally Posted by Septimus View Post
    Dynamis is to get gear for level 71-75 jobs. Increasing the difficulty will lock out people on their first jobs. It's all great when you are gearing up your second through twentieth level 90 job to want to up the difficulty, but try to think of the game balance for everyone.
    No reason for level 75 contant, you level too fast. you have cour gear, that is good enough "end game starter gear"

    Quote Originally Posted by Starcade View Post
    Dynamis is a joke if you take it as an exclusive club in which n00bs are not supposed to enter.

    Dynamis is a great entry-point to endgame for everybody else.
    huh? FFXI has no endgame right now
    (1)
    Last edited by Rambus; 03-31-2011 at 04:33 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Rambus View Post
    No reason for level 75 content, you level too fast. you have crour gear, that is good enough "end game starter gear"
    Hell, if we're going to think like that, why not make THAT Level One?

    Quote Originally Posted by Rambus View Post
    huh? FFXI has no endgame right now
    So basically the game starts at level 75 minimum... Gee, this was the power structure I was hoping Square-Enix would've blown up at VanaFest 2010!
    (0)

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    If they upgraded the armour, Yes! Otherwise, no. Why fight lvl. 90 mobs for a piece of 75 armour or weapon? That's absurd.
    (5)

  9. #9
    Quote Originally Posted by Rambus View Post
    No reason for level 75 contant, you level too fast. you have cour gear, that is good enough "end game starter gear"
    So while they are at it, they should make coffer key mobs and AF NMs scale up so that we need alliances to fight them at level 90?
    (1)

  10. #10
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Meatball logic like this only solidifies my gratitude for S-E no longer listening to hacks from BlueGartr. Raising these monsters' levels to 90 benefits no one but insecure fools who have an insatiable need to feel superior over others.

    Let me guess what thread will come next: "Please raise land kings' levels" because too many monks are getting Black Belts.

    It'd be funny if it weren't so pathetic.
    (5)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

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