I would say bump them up to Level 80, so they aren't like... really hard, but it's also not like batting away flies :X
I would say bump them up to Level 80, so they aren't like... really hard, but it's also not like batting away flies :X
time is reduced to 60> max 120 mins max and respawn increasing level and decreasing money drops will make this zone even more useless then Walk of Echoes if they increase mob levels especially if u have to farm pop items like sky now but with a time limit to do so versus who knows how many others trying to farm pop items for NM fights
Fafnir Nidhogg Adaman Asp Behe King Behe AV PW Byakko Kirin Genbu Odin, do I need to go on?
Says you with your distorted view of what end game is. You're level capped. You're at the end of the road for leveling. What's next is making yourself stronger beyond the level. That comes in the form of gear. This is what we call end game. Many older pieces of gear works fine at this level. But there is Abyssea now and like it or not it is end game content. End game is not exclusively for hardcore players. I'm so sorry you've been hurt deeply by SE for allowing Abyssea to be open and accessible to all thereby putting an end to LS end game dominance, but it is what it is and you need to adapt.
All of the old end game events are still there being put to use by someone for some reason. Hardcore players simply need more to do since they have little reason to bother with 75 events and I'm sure SE is well on their way with providing you with more content. But just because casual players can realistically obtain the best gear on their own time without having to sign their lives away to some end game LS leader who can play 12 hours a day doesn't mean Abyssea is disqualified from being end game content. If you want to say "there is no hardcore content right now" then sure, go ahead. You'll be very much right.
Regular "John" Doe - Not on the Community Team
I've used the same arguments before, he just dismisses them. This is the same guy that wants relic to surpass empyrean just so he can continue to feel good about his bow. lol
Honestly no increase is needed, abyssea IS the current endgame, and dynamis as a whole is an outdated concept which is why they're openning the zone in the first place.
If that were the case they would be leaving the relics as they are, which they are not. They have already said they plan on fixing the problem with relics being weaker than Empyreans and in that light you should not be able to upgrade a relic by sneezing on Too Weak mobs for a few weeks solo.
So what you are saying is that you aren't good enough to be able to lowman VT-IT and you need TW-EP to be able to kill in a small group. Got it.
Last edited by Atomic_Skull; 04-02-2011 at 03:51 PM.
Your assumption is faulty. While it is true for the majority of the population, it assumes those are the only people who Dynamis is designed for. I would wait until the first round of changes play out before changing mob levels. But, if you are going to make the mobs challenging at 90, then the gear they drop needs a serious overhaul also. I'm not going to waste my time fighting the same mobs but more difficult for gear I already have and is mostly worthless.
All Jobs 99
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The only reason I would see a feasible possibility of them ramping up the mob difficulty is if they implement new gear or better drops. Otherwise the only purpose of dynamis now is to have the novelty of having full relic and/or relic weapon upgrading.
unless they are adding new level appropriate drops then there is absolutely no point in raising the level. if i only have an hour or two to spam kills I'd rather destroy tissue paper enemies. if i want a challenge I'll go fight something harder.
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