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  1. #11
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    I would say bump them up to Level 80, so they aren't like... really hard, but it's also not like batting away flies :X
    (0)

  2. #12
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    time is reduced to 60> max 120 mins max and respawn increasing level and decreasing money drops will make this zone even more useless then Walk of Echoes if they increase mob levels especially if u have to farm pop items like sky now but with a time limit to do so versus who knows how many others trying to farm pop items for NM fights
    (0)

  3. #13
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    If they upgraded the armour, Yes! Otherwise, no. Why fight lvl. 90 mobs for a piece of 75 armour or weapon? That's absurd.
    Fafnir Nidhogg Adaman Asp Behe King Behe AV PW Byakko Kirin Genbu Odin, do I need to go on?

    Quote Originally Posted by Rambus View Post



    huh? FFXI has no endgame right now
    Says you with your distorted view of what end game is. You're level capped. You're at the end of the road for leveling. What's next is making yourself stronger beyond the level. That comes in the form of gear. This is what we call end game. Many older pieces of gear works fine at this level. But there is Abyssea now and like it or not it is end game content. End game is not exclusively for hardcore players. I'm so sorry you've been hurt deeply by SE for allowing Abyssea to be open and accessible to all thereby putting an end to LS end game dominance, but it is what it is and you need to adapt.

    All of the old end game events are still there being put to use by someone for some reason. Hardcore players simply need more to do since they have little reason to bother with 75 events and I'm sure SE is well on their way with providing you with more content. But just because casual players can realistically obtain the best gear on their own time without having to sign their lives away to some end game LS leader who can play 12 hours a day doesn't mean Abyssea is disqualified from being end game content. If you want to say "there is no hardcore content right now" then sure, go ahead. You'll be very much right.
    (3)


    Regular "John" Doe
    - Not on the Community Team

  4. #14
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rambus View Post
    No reason for level 75 contant, you level too fast. you have cour gear, that is good enough "end game starter gear"
    Quote Originally Posted by Septimus View Post
    So while they are at it, they should make coffer key mobs and AF NMs scale up so that we need alliances to fight them at level 90?
    I've used the same arguments before, he just dismisses them. This is the same guy that wants relic to surpass empyrean just so he can continue to feel good about his bow. lol
    Honestly no increase is needed, abyssea IS the current endgame, and dynamis as a whole is an outdated concept which is why they're openning the zone in the first place.
    (0)

  5. #15
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Tsukino_Kaji View Post
    abyssea IS the current endgame, and dynamis as a whole is an outdated concept which is why they're openning the zone in the first place.

    If that were the case they would be leaving the relics as they are, which they are not. They have already said they plan on fixing the problem with relics being weaker than Empyreans and in that light you should not be able to upgrade a relic by sneezing on Too Weak mobs for a few weeks solo.

    Quote Originally Posted by Lushipur View Post
    i hope they do not fix the level...else you are stuck with an ally and soloing or low manning will be difficult...
    So what you are saying is that you aren't good enough to be able to lowman VT-IT and you need TW-EP to be able to kill in a small group. Got it.
    (0)
    Last edited by Atomic_Skull; 04-02-2011 at 03:51 PM.

  6. #16
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Vold View Post
    Fafnir Nidhogg Adaman Asp Behe King Behe AV PW Byakko Kirin Genbu Odin, do I need to go on?
    1. Most if not all are a walk in the park now.
    2. They haven't upgraded their levels, they were always this level. Massive difference to raising the levels because people want a "challenge" on a lvl. 75 end game event.
    (0)

  7. #17
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Dynamis is for upgrading relics, the gear is secondary. And except for a few pieces not very good even at the level it can be equipped. And those few pieces that are good tend to stay good at 90.
    Your assumption is faulty. While it is true for the majority of the population, it assumes those are the only people who Dynamis is designed for. I would wait until the first round of changes play out before changing mob levels. But, if you are going to make the mobs challenging at 90, then the gear they drop needs a serious overhaul also. I'm not going to waste my time fighting the same mobs but more difficult for gear I already have and is mostly worthless.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  8. #18
    Player Catnipthief's Avatar
    Join Date
    Apr 2011
    Posts
    70
    Character
    Catnipthief
    World
    Leviathan
    Main Class
    NIN Lv 90
    The only reason I would see a feasible possibility of them ramping up the mob difficulty is if they implement new gear or better drops. Otherwise the only purpose of dynamis now is to have the novelty of having full relic and/or relic weapon upgrading.
    (0)

  9. #19
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    If that were the case they would be leaving the relics as they are, which they are not. They have already said they plan on fixing the problem with relics being weaker than Empyreans and in that light you should not be able to upgrade a relic by sneezing on Too Weak mobs for a few weeks solo.



    So what you are saying is that you aren't good enough to be able to lowman VT-IT and you need TW-EP to be able to kill in a small group. Got it.
    not everyone have nin or thf or lolpld

    my main is brd...i cant take 10min to solo a mob if there is a time limit...
    (2)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  10. #20
    Player Psubond's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Psubond
    World
    Asura
    Main Class
    NIN Lv 99
    unless they are adding new level appropriate drops then there is absolutely no point in raising the level. if i only have an hour or two to spam kills I'd rather destroy tissue paper enemies. if i want a challenge I'll go fight something harder.
    (0)

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