Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 30

Hybrid View

  1. #1
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5

    [dev1000] Please increase mob level in Dynamis

    Because right now Dynamis is a joke. If you are going to the trouble of remaking Dynamis PLEASE update it to be challenging for lvl 90+ players.
    (0)

  2. #2
    Dynamis is to get gear for level 71-75 jobs. Increasing the difficulty will lock out people on their first jobs. It's all great when you are gearing up your second through twentieth level 90 job to want to up the difficulty, but try to think of the game balance for everyone.
    (4)

  3. #3
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Dynamis is for upgrading relics, the gear is secondary. And except for a few pieces not very good even at the level it can be equipped. And those few pieces that are good tend to stay good at 90.
    (0)

  4. #4
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Dynamis is for upgrading relics, the gear is secondary. And except for a few pieces not very good even at the level it can be equipped. And those few pieces that are good tend to stay good at 90.
    Your assumption is faulty. While it is true for the majority of the population, it assumes those are the only people who Dynamis is designed for. I would wait until the first round of changes play out before changing mob levels. But, if you are going to make the mobs challenging at 90, then the gear they drop needs a serious overhaul also. I'm not going to waste my time fighting the same mobs but more difficult for gear I already have and is mostly worthless.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  5. #5
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Yeah I said this before in the other dyna threads.

    along with having new appeal to level 90 people ( and getting exp here now) mobs need to be harder ( level rasised)

    maybe you can make DL a challange now for 18 90s lol

    Quote Originally Posted by Septimus View Post
    Dynamis is to get gear for level 71-75 jobs. Increasing the difficulty will lock out people on their first jobs. It's all great when you are gearing up your second through twentieth level 90 job to want to up the difficulty, but try to think of the game balance for everyone.
    No reason for level 75 contant, you level too fast. you have cour gear, that is good enough "end game starter gear"

    Quote Originally Posted by Starcade View Post
    Dynamis is a joke if you take it as an exclusive club in which n00bs are not supposed to enter.

    Dynamis is a great entry-point to endgame for everybody else.
    huh? FFXI has no endgame right now
    (1)
    Last edited by Rambus; 03-31-2011 at 04:33 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Rambus View Post
    No reason for level 75 content, you level too fast. you have crour gear, that is good enough "end game starter gear"
    Hell, if we're going to think like that, why not make THAT Level One?

    Quote Originally Posted by Rambus View Post
    huh? FFXI has no endgame right now
    So basically the game starts at level 75 minimum... Gee, this was the power structure I was hoping Square-Enix would've blown up at VanaFest 2010!
    (0)

  7. #7
    Quote Originally Posted by Rambus View Post
    No reason for level 75 contant, you level too fast. you have cour gear, that is good enough "end game starter gear"
    So while they are at it, they should make coffer key mobs and AF NMs scale up so that we need alliances to fight them at level 90?
    (1)

  8. #8
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rambus View Post
    No reason for level 75 contant, you level too fast. you have cour gear, that is good enough "end game starter gear"
    Quote Originally Posted by Septimus View Post
    So while they are at it, they should make coffer key mobs and AF NMs scale up so that we need alliances to fight them at level 90?
    I've used the same arguments before, he just dismisses them. This is the same guy that wants relic to surpass empyrean just so he can continue to feel good about his bow. lol
    Honestly no increase is needed, abyssea IS the current endgame, and dynamis as a whole is an outdated concept which is why they're openning the zone in the first place.
    (0)

  9. #9
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Tsukino_Kaji View Post
    abyssea IS the current endgame, and dynamis as a whole is an outdated concept which is why they're openning the zone in the first place.

    If that were the case they would be leaving the relics as they are, which they are not. They have already said they plan on fixing the problem with relics being weaker than Empyreans and in that light you should not be able to upgrade a relic by sneezing on Too Weak mobs for a few weeks solo.

    Quote Originally Posted by Lushipur View Post
    i hope they do not fix the level...else you are stuck with an ally and soloing or low manning will be difficult...
    So what you are saying is that you aren't good enough to be able to lowman VT-IT and you need TW-EP to be able to kill in a small group. Got it.
    (0)
    Last edited by Atomic_Skull; 04-02-2011 at 03:51 PM.

  10. #10
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    i hope they do not fix the level...else you are stuck with an ally and soloing or low manning will be difficult...
    if they open the zone to more than 64ppl i hope its for all not just for the dyna-ls

    if u want a challange create it yourself, dont impose it on other people too :P

    and for most people, not having atma would be the real challenge XD
    (1)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

Page 1 of 3 1 2 3 LastLast