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  1. #1
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    Quote Originally Posted by Rwolf View Post
    Kindred are Demons. Demons are predatory to dragons. So a demon Beastmaster having a dragon pet makes a lot of sense because it is unique to their species not the job.
    This is incorrect. They oppose each other, which is why it's so weird.

    I also cannot agree with saying job abilities and traits have nothing to do with the lore. They most certainly do, but of course there can be odd occurrences of shared traits in one's arsenal because the items you equip and spells you cast have lore of their own (And of course, in the lore, adventurers can fuse two jobs together to forge their own destiny, to a limited extent).

    Quote Originally Posted by Camate View Post
    Hello,

    The development team has no plans to remove the level and status caps for pets, but we will continue to add new pets as we move forward, and we are planning to add new pets in the September version update.
    So Camate, they won't explain their reasoning for the caps? Because I think that's what we all truly want. All the caps appear to do is force players to use the most current (and most expensive) pets, which are, more often than not, just copies of older pets, so why is SE making it harder on themselves?
    (7)

  2. #2
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by Leonardus View Post
    This is incorrect. They oppose each other, which is why it's so weird.

    I also cannot agree with saying job abilities and traits have nothing to do with the lore. They most certainly do, but of course there can be odd occurrences of shared traits in one's arsenal because the items you equip and spells you cast have lore of their own (And of course, in the lore, adventurers can fuse two jobs together to forge their own destiny, to a limited extent).
    I can agree in hindsight that predator is the wrong descriptor to use. They do oppose each other, yet it's not weird in my opinion to see a demon Beastmaster with a Wyvern because of their opposition. Where I don't agree is using that as a foundation for saying logically Beastmaster should charm Dragon types because of this. Tres Duendes has a Fomor BLM for a pet, doesn't mean Beastmaster should charm Fomors either.

    Job abilities having something to do with lore in the context of what the job is about, I agree on that. But when I was addressing WoW, it was said in the context of job abilities, traits and effects that are shared in any sort of way have nothing to do with lore. For example, just because you can wear "Beast Killer" armor doesn't make you a Beastmaster. BST and BLU have some overlap in abilities but BST taming monsters to use their monster abilities and BLU augments their soul with monster essence have nothing to do with each other. Even trust magic is not a comparison. They aren't pets, I cannot command them to do anything. I can only summon and release the magic.

    I see no logical reason to break the game's lore just to allow BST to tame a mini wyrm. Puks are a unique case of being classified in the rigid structure of the game as Dragon-type but lore wise they are just as much Vermin as they are Dragons. Hence why I think they allowed BST to charm them. I don't agree with SE's reply awhile back that Puks are into Dragoons territory, so no Puk jugs.
    (1)
    Last edited by Rwolf; 07-19-2014 at 11:09 PM. Reason: added a word I left out in a sentence

  3. #3
    Player
    Join Date
    Nov 2013
    Posts
    400
    Completely agree with Vold and Leo, if the cap was lifted, we would not need any new pets until the next cap, so essentially, SE is making it harder for themselves perhaps?

    They could just dig in, do the work, knock bst affinity out, and reap the benefits later (Not worrying about new pets every three or so months, because we are complaining about the new ones suck-itude).

    I would also like for SE to add moves which were removed from our jugs. Iirc, SE added wild carrot to every rabbit familiar, hence this should be doable, np. Pets should be close to their native forms, monstrosity like, this is absolutely ridiculous imo.


    He is missing two moves, Hoof Volley and Nihility Song, but you added them to monstrosity, hence they are implementable XD. Another example are the lynx, admantoise, and several others.

    I would love for the cap to be lifted to end this senseless repeat cycle; however, I do not want to use a cactus with just 1k needles, a beetle without rhinowrecker, a lynx with only charged whisker, etc. Honestly, Hobs, Falcorr, and Nazuna will most likely be the main jugs used. I do not see anyone using the raptor, antilion, sabotender, fly, flytrap, apkallu, slug, or the beetle (rarely seen those guys in their respective eras, save the slug before the debuff changes, mainly hobs, NN, lucky, falcorr onry). Honestly, it would be pretty much the same, with a little hobs, falcorr, and nazuna. The great deal of jugs are not even good and SE is to blame. essentially, we will still be only using 3 or 4 jugs.

    I cannot speak for everyone, but me and my friends mainly used the most damaging pets or the most durable (Hobs, Falcorr). This move removal is to blame. Most ppl would never use a crab over falcorr, NN, or hobs. However, a crab with venom shower and megascissors would be a solid choice as opposed to the whole hobs or falcorr only rotation. Imo, there is no reason to use the others; Thank You SE^^

    Imo, hq versions of repeats whom are distinctly different than their nq counterparts are acceptable.

    I may take a ton of flak for this, but I am an advocate for another crab^^








    Metallic Body
    Bubble Shower
    Bubble Curtain
    Scissor Guard
    Big Scissors
    Mega Scissors
    Venom Shower
    (2)
    Last edited by WoW; 07-20-2014 at 04:37 AM.