Quote Originally Posted by Rwolf View Post
Not to continue to harp on but I just don't understand the need to make new things that do the same thing to cover up and replace old things that don't work any longer. Blue Mage got that response and Beastmaster is getting the same thing now. Eventually this rug everything is being swept under won't work any longer.

No offense meant to the development team's work, but it feels counterproductive and also bland to just keep adding similar things every few item levels. We already have a bunch of crabs, rarabs, tigers, mandragora, etc. We have more than enough Warrior pets, with some minors in Thief, Monk and Paladin.

Monstrosity and Trust are testaments that the Development Team is creative and enjoys creating variety. I just don't understand why that doesn't translate to jobs. Maybe the teams responsible for those two needs to have a sit down with the Battle Team because if we get another plain crab jug with the same TP moves, just higher item level cap in September... /sigh
Until they fix it, no harm, no foul, it is perfectly acceptable to harp on/point out this flawed concept. Bst threads from years ago brought up the same issues and yet, here we are again.

http://forum.square-enix.com/ffxi/th...-Jug-selection.

http://forum.square-enix.com/ffxi/th...-and-questions. This had me rolling "We plan to broaden the range of monsters that beastmasters can coax into becoming their pets" LMAO!!! And then "Adding more pet-specific abilities". To Blu? perhaps monstrosity?

This also clears up a lot of confusion regarding bst; basically, an Apkallu would be too "Overpowered" with frigid shuffle and yawn, hence do not expect much from the new guys folks http://forum.square-enix.com/ffxi/th...l=1#post229948. If that is their definition of overpowered........it cleared up alot...really.

http://forum.square-enix.com/ffxi/th...ts-for-seekers.

http://forum.square-enix.com/ffxi/th...etting-shafted