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  1. #1
    Player
    Join Date
    Nov 2013
    Posts
    400
    The jug cap makes absolutely no sense and promotes repeats,; because older pets are pushed aside. Sort of like telling a smn a said avatar is null-void, then proceed to give em inferior pets. Imo, the cap should be lifted, because SE does a poor job of updating our pets. Not to mention the move removal. If we received several solid pets in their native form, ppl may not push for a cap lift. However, we see these new sub-par pets and look back at our old guys like "Wait a minute; how did we go from a sheep with zerk to a boar with 2 moves.....?"

    If bst are truly beast-Masters, we should have every animal readily available for use. I understand that a cap lift would equate to changes in merits and gear, however, these changes could be quite simple.

    Imo, if there are no plans to lift the cap, we need our pets be stay current; with each family available. Also, that move removal must stop.

    Personally, I wish SE would release new monsters in their monstrosity form. Crabs suck, right guys/gals? Not quite....http://wiki.ffxiclopedia.org/wiki/Porter_Crab_%28MON%29. These are playable pets, thus implementable, so that excuse is out the window. If one of our crabs had the abilities of the porter crab, whom is in-game, thus implementable, because he is playable by players and non-broken,, there goes one pet whom is vastly superior to any of our current guys. Rabbits are decent, but nothing special. I bashed these guys on numerous occasions, however we actually have access to a superb rabbit in-game guys/gals^^ http://wiki.ffxiclopedia.org/wiki/Lapinion_%28MON%29. Why are those abilities on some side-content and not on our jugs?

    SE, please use monstrosity as a reference for the new pets.
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    Last edited by WoW; 07-17-2014 at 09:38 AM.