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  1. #6
    Player
    Join Date
    Nov 2013
    Posts
    400
    I agree with everyone's sentiments.

    Also, take a look at this list; http://wiki.ffxiclopedia.org/wiki/Familiars

    55 jugs in all (If I counted correctly); there are about 64 potential jug candidates based upon the bestiary, (I removed nakuuls, cereberus, etc, things that are bosses or quite special/one of a kind); but only 25 species were covered, WHAT...DA...HECK?.................

    There is more to beastmaster than than rabbits, mandies, and sheep (But a sheep would be gravy due to the crappy-ness of our recent jugs).

    I am inclined to believe that the jug cap is SE's excuse to repeat pets, because if there was no jug cap, releasing 2 sheep, 4 crabs, 4 rabbits and 5 mandies would be senseless. I said it once and I will say it again; SE is extremely lazy as it pertains to bst and its' familiars. Bst affinity is indeed useless, but it is convenient to SE because they can continue to be lazy with our pets.

    What specialization? We can't even get varying pet species.........

    The cap will never be lifted, but I know why.

    Also, they could easily add missing moves to our past jugs when they are introduced in-game or re-release species that have unique moves, but that is not the case. The majority of the repeats have no added moves or moves removed. Lucky was the only re-release that made sense imo due to wild carrot. The 119 mandy actually had a move removed XD (Dream flower: Homunculus).
    (6)
    Last edited by WoW; 07-15-2014 at 06:41 AM.