Quote Originally Posted by Rwolf View Post
Kindred are Demons. Demons are predatory to dragons. So a demon Beastmaster having a dragon pet makes a lot of sense because it is unique to their species not the job.
This is incorrect. They oppose each other, which is why it's so weird.

I also cannot agree with saying job abilities and traits have nothing to do with the lore. They most certainly do, but of course there can be odd occurrences of shared traits in one's arsenal because the items you equip and spells you cast have lore of their own (And of course, in the lore, adventurers can fuse two jobs together to forge their own destiny, to a limited extent).

Quote Originally Posted by Camate View Post
Hello,

The development team has no plans to remove the level and status caps for pets, but we will continue to add new pets as we move forward, and we are planning to add new pets in the September version update.
So Camate, they won't explain their reasoning for the caps? Because I think that's what we all truly want. All the caps appear to do is force players to use the most current (and most expensive) pets, which are, more often than not, just copies of older pets, so why is SE making it harder on themselves?