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  1. #1
    Player
    Join Date
    Jan 2013
    Posts
    124
    I would rather go back to charming mobs and not being able to choose pet moves (Sic) ...because I knew my Pet was always EVEN MATCH (or higher if used Familiar).

    Come on, SE! Don't make us wait every few months for new pets! Remove the cap, please!
    (5)

  2. #2
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by ZoMBie343 View Post
    I would rather go back to charming mobs and not being able to choose pet moves (Sic) ...because I knew my Pet was always EVEN MATCH (or higher if used Familiar).

    Come on, SE! Don't make us wait every few months for new pets! Remove the cap, please!
    At least we knew they would use their native abilities; charm is looking reaaaal good right about now......
    (0)

  3. #3
    Player
    Join Date
    Nov 2013
    Posts
    400
    SE's track record shows that they have no issue completely abandoning concepts; imo, the line about pets jobs (bst) being stronger than standard dds will not be fulfilled. I truly hope this is not the case, but, here are my bold predictions regarding bst from now til Sept update.

    1) The new pets will suck; based upon SE's past jug implementations.
    2) Beneficial/powerful moves will be removed.
    3) The ready move boost will not change much because the moves given to the pets will be weak.
    4) There will be bst rage
    5) And this endless cycle will repeat itself (Going on 12 years atm).
    (2)

  4. #4
    Player
    Join Date
    Aug 2011
    Posts
    317
    Pet jobs aren't going to happen. The response I just got from Camate on another thread has shredded all hope for me, pack up your jug pets, donn your sheeps armour to a mannequin and remember wistfully the days when hope was alive.

    Or, something less dramatic.

    I just can't see it getting better.
    (3)

  5. #5
    Player
    Join Date
    Nov 2013
    Posts
    400
    Personally, I am only interested in

    1) The cap being lifted
    2) Jugs that are in their native or monstrosity form as it pertains to abilities
    3) Stat boost
    Any announcement that does not allude to those three things are pointless. Nobody cares about the new pets when there is no information regarding them, hence this is our interpretation......



    Ready Moves:
    Bubble Shower - Deals water damage to enemies with in area of effect. additional effect STR down. (1 Charge)
    Bubble Curtain - Enhances pets Magic Defense. (3 Charges)
    Big Scissors - Deals physical damage. (1 Charge)
    Scissor Guard - Enhances Pet's Defense. (2 Charges)
    Metallic Body - Gives the effect of Stoneskin. (1 Charge
    (5)

  6. #6
    Player
    Join Date
    Nov 2013
    Posts
    400
    Also, I recall someone on bg mentioning a pup/bst pet tp update in August, as it pertains to special moves. I am expecting "meh"
    (0)

  7. #7
    Player
    Join Date
    Aug 2011
    Posts
    317
    They're gonna buff tp moves in line with how players has. Actually hopeful for that. From a pup perspective, maybe magic mortar won't suck!
    (0)
    Last edited by Balloon; 07-18-2014 at 03:36 PM.

  8. #8
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by Balloon View Post
    They're gonna buff tp moves in line with how players has. Actually hopeful for that. From a pup perspective, maybe magic mortar won't suck!
    Hmmm, I am not understanding this, modifiers?

    Sorry, this was news to me as-well, just repeating what I heard.
    (0)

  9. #9
    Player
    Join Date
    Aug 2011
    Posts
    317
    It was an overhaul to a lot of things, it buffed up lower weaponskills to be competitive (albeit not really equal) to their higher level components.

    Magical Weaponskills got an ilvl adjustment, physical and magical got both a modifier increase (sometimes has high as 30% -> 100%) and ftp modifications.

    It also completely removed the alpha (0.85) modifier from the equation.

    I have no idea how they'll implement this for beastmaster, though, unless we see an equal increase in Monster Weaponskill damage.

    http://forum.square-enix.com/ffxi/th...ll-Adjustments
    (2)
    Last edited by Balloon; 07-18-2014 at 04:27 PM.

  10. #10
    Player
    Join Date
    Aug 2011
    Posts
    317
    Something else that really has been bugging me is that they gave 2 Automaton trusts but giving beast a dragon pet would be too far into dragoon territory. The freaking trust automatons have better WS than our automatons! FRUSTRATING.
    (4)

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