Page 9 of 17 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 167
  1. #81
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Lordkyron View Post
    For what i have read in your responses, The only thing using trust in abyssea hurts is YOU
    AND NO not everything can be soloed in abyssea, maybe in your ilv118 equipment with all the atmas. and your dual box personal ambulance called white mage (dual box)

    Yes, if my friends start to cap gears and quit, it hurts me because I'd have less ppl to pt with. Obviously it won't hurt you because you want to solo 24/7 and refuse to play with others.

    This isn't YOUR game, what makes your argument legit just because you want to play solo, while others want the game to have as much longevity as possible? I don't want to play a MMO that you can finish everything in 50 hours and everyone come and go.

    I'm having a hard time believing I'm the only one running out of things to do.

    Also, lol@ "maybe you can solo in ILV118 and DB WHM". I don't DB since I don't use windower, and I've been soloing most of the Abyssea NM with lv 99 gears before SoA released. Majority of the players can do it too, try harder. Or just check youtube, ppl been soloing Abyssea NM since lv 90~95 cap, some have done it without atma before ilv gears released.

    Quote Originally Posted by Pixela View Post
    Prices of currency are more or less the same now that you can solo it as they were when the only way to obtain it was via alliances twice a week.

    They also made relics laughable already so I don't understand the point when you say obtain relic and then quit. When I obtained my relic many years ago it took 2 years from sponsored runs and self funding, now you can get one solo in a matter of months. That ship has already sailed and it didn't cause people to quit.
    This is incorrect, it used to be over 10k each and now that it's 4k each. Further more, 10k in 2009 was way more valuable than 10k in 2014. Most players can make 1m/hr easily in 2014 now, in 2009 even making 300k/hr is quite hard for the majority.
    (0)
    Last edited by Afania; 07-20-2014 at 05:10 PM.

  2. #82
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Lithera View Post
    Lol you must be new to arguing with Afania, Pixela. Most of their arguments when it comes to making the REM weapons is if you are allowed a "stupid easy" amount of time to make one that you and everyone else will quit the game once you have it. To them once you have the item there won't be any reason for you or others to log in anymore because you finished geting that one long term goal done.
    This argument is based on the fact that I have plenty of friends/lsmate quit right after they got their mythic/relic nowadays.

    In 75 era I rarely see an endgame player quit/come and go as much. They always pop on weekly event every week.

    I used to play every single day for 5+ hr when I had a long term goal too, now I just play for 2 weekends after update to cap gear, quit and play other games, then come back after 1~2 more update too. IMO it's wasting my $12 a month if I log on and get nothing to do. The dev is effectively turning FFXI into FFXIV, where you pay a monthly fee but only get to play for a few days due to the lack of longevity.

    If you don't agree with the opinion, tell me why, just don't go "lol if you think ppl gonna quit after they get long term goal done". Just because you don't quit without long term goal, doesn't mean that applies to other people.
    (0)
    Last edited by Afania; 07-20-2014 at 05:28 PM.

  3. #83
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Stompa View Post
    If I heard a /shout saying "please help me obtain KI and kill Zone Boss for my clears" I would totally help you do it, because it doesn't take long and it is fun. I imagine most people would help you too, as it doesn't take very long and its fun smashing up the ZBs and Cats that used to torture the #### out of us in the 2010 cap 80-95 era. I wouldn't even blink, I'd be right on that /shout in a flash. If you shouted you might even get some other people who actually need the wins. Most real FFXI players I know wouldn't let you stand around town /shouting for help on an easy ZB for very long, they would totally help you out.
    You actually reply those trolls seriously lol. There were 2 ppl repeatedly blaming/ranting/bitching elitism because they weren't getting help, and I can kinda tell why just by what they wrote in this thread.


    Quote Originally Posted by Demonjustin View Post
    Give an example of how Trust in Abyssea hurts anyone.

    Give an example of how Trust in Abyssea would help defeat a NM you otherwise can't as well as listing these NMs that can't be soloed.
    I want to know exactly which NM can't be soloed without atma/ILV 118 gear/mules/windower too. Ppl been soloing azdaja 2 years ago before SoA even exist, without atma/cruor buff nor temp. If Azdaja can be soloed 2 years ago, I can't really think of anything that's harder than azdaja in current gears.
    (0)
    Last edited by Afania; 07-20-2014 at 05:35 PM.

  4. #84
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Afania View Post
    You actually reply those trolls seriously lol. There were 2 ppl repeatedly blaming/ranting/bitching elitism because they weren't getting help, and I can kinda tell why just by what they wrote in this thread.




    I want to know exactly which NM can't be soloed without atma/ILV 118 gear/mules/windower too. Ppl been soloing azdaja 2 years ago before SoA even exist, without atma/cruor buff nor temp. If Azdaja can be soloed 2 years ago, I can't really think of anything that's harder than azdaja in current gears.
    azdaja still has the fuck you factor, but that is only an issue if he gets a hit on you on a really unlucky moment (meaning with add Doom or add Petrify)
    (0)

  5. #85
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Afania View Post
    This argument is based on the fact that I have plenty of friends/lsmate quit right after they got their mythic/relic nowadays.

    In 75 era I rarely see an endgame player quit/come and go as much. They always pop on weekly event every week.

    I used to play every single day for 5+ hr when I had a long term goal too, now I just play for 2 weekends after update to cap gear, quit and play other games, then come back after 1~2 more update too. IMO it's wasting my $12 a month if I log on and get nothing to do. The dev is effectively turning FFXI into FFXIV, where you pay a monthly fee but only get to play for a few days due to the lack of longevity.

    If you don't agree with the opinion, tell me why, just don't go "lol if you think ppl gonna quit after they get long term goal done". Just because you don't quit without long term goal, doesn't mean that applies to other people.
    If you can't tell, the whole design ideal is to make XIV and XI casual. Mainly so that people will play both games, or so they hope.

    They know that many of the people that play XIV once played XI, if they make both games just good enough but not too much of a time sink they hope to get twice the subscription fees out of you.
    (0)
    Last edited by Pixela; 07-20-2014 at 08:40 PM.

  6. #86
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Pixela View Post
    Relics aren't long-term goals though. They used to be, they surely aren't now.

    Getting them to Ilevel 119 is, but not just getting one. No soloist is going to get a 119 relic anytime soon.

    Also how does allowing trusts in Aby make your friends who you party with to finish that faster and then quit, none of them presumably need trusts anyway. FFXI isn't about finishing long-term goals anymore because the goals are constantly being moved. I-level alone shows you that.

    I didn't quit when I finished my king gear set, my homan set, my relic, my af3 etc People that are still playing this game are not the kind of people that get a lolrelic and quit.
    When I said having trust will reduce the time it takes to build a relic, I mean trust in Dyna. I care less about having trust in abyssea but just find it unbelievable that ppl complained about Abyssea NM not soloable.

    Even if relic isn't long term enough, able to build one even faster just make things worse, not better. So what you just said contradicts your own opinion.

    Of course ppl that are still playing isn't kind of ppl that'd quit. Because the ppl that's get bored and quit are already gone ._.
    (0)

  7. #87
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Afania View Post
    When I said having trust will reduce the time it takes to build a relic, I mean trust in Dyna. I care less about having trust in abyssea but just find it unbelievable that ppl complained about Abyssea NM not soloable.

    Even if relic isn't long term enough, able to build one even faster just make things worse, not better. So what you just said contradicts your own opinion.

    Of course ppl that are still playing isn't kind of ppl that'd quit. Because the ppl that's get bored and quit are already gone ._.
    I and most of the people I knew that quit didn't quit because they capped out on things, they quit because the dev team we had sucked and the game was going down the drain due to XIV starving it to death.
    (0)

  8. #88
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Afania View Post
    This argument is based on the fact that I have plenty of friends/lsmate quit right after they got their mythic/relic nowadays.
    2 cents on this, it's pretty much the reality. RMEs are really the only long term goals left for any players who've been a part of the game for a few years or more, and even those are becoming pretty easy. Got Idris just over a week ago, and and after I was done with the testing, I really kinda lost my will to play. Guess it didn't help that I prepped and my only task to complete was to get the HPBs, since the other requirements were far lower than I anticipated. The carrot on the stick was gone so quickly. Just gotta move onto the next mythic I guess.

    Content as a whole has lost it's long term appeal. Day to day lives for anyone progressing in current endgame is either A) do merit BCs hoping for your drop or grinding tales to 119 more AF/relic, or B) making gil via Dyna/Salvage/Skirmish/BCs/Delve to put towards RMEs or a few pieces of relevant AH-able gear, like the new +1 rings. It's not so much that that's a terrible state for the game, but the long term "I can't wait until I get that!" goals just aren't there anymore, sans RME, which have largely become less about doing the content and more about amassing gil.

    OT: No thanks to Dyna trusts, I'd just mass pull all the mage mobs and spam -gas for the lulz. Congestion etc too. Trusts in Aby, sure why not, give em Atma effects while they're at it too. It's not so much that it's hard content that actually requires them, or that they'd even be all that useful. But for anyone who actually has to progress through Aby (new players) it'd be an annoying paradigm shift to go from soloing up in the outside world with trusts, then suddenly find yourself in Aby progressing further without them. It'd just be a little more seamless, in a sense.
    (1)
    7/10/14

  9. #89
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Quote Originally Posted by Afania View Post
    This argument is based on the fact that I have plenty of friends/lsmate quit right after they got their mythic/relic nowadays.

    In 75 era I rarely see an endgame player quit/come and go as much. They always pop on weekly event every week.

    I used to play every single day for 5+ hr when I had a long term goal too, now I just play for 2 weekends after update to cap gear, quit and play other games, then come back after 1~2 more update too. IMO it's wasting my $12 a month if I log on and get nothing to do. The dev is effectively turning FFXI into FFXIV, where you pay a monthly fee but only get to play for a few days due to the lack of longevity.

    If you don't agree with the opinion, tell me why, just don't go "lol if you think ppl gonna quit after they get long term goal done". Just because you don't quit without long term goal, doesn't mean that applies to other people.
    I don't agree with it because there is enough people playing that won't quit just because they finally got a REM done. I would be shocked if there was actually more people that are like you who have all of the best gears and have the REM that they want to have vs the amount of people who are struggling to get this stuff done because they're not well connected, aren't that great at soloing, or heaven forbid one of those dirty casuals. Also I was laughing because I felt bad for the person who responded to you. They probably wouldn't have said some of the things they did if they already knew how you see the game and that you feel that everyone will quit the second they finish making a REM.
    (0)

  10. #90
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Lithera View Post
    I don't agree with it because there is enough people playing that won't quit just because they finally got a REM done. I would be shocked if there was actually more people that are like you who have all of the best gears and have the REM that they want to have vs the amount of people who are struggling to get this stuff done because they're not well connected, aren't that great at soloing, or heaven forbid one of those dirty casuals. Also I was laughing because I felt bad for the person who responded to you. They probably wouldn't have said some of the things they did if they already knew how you see the game and that you feel that everyone will quit the second they finish making a REM.
    It doesn't matter if the majority of players are "struggling to get stuff done" unless you seriously want to argue that ppl will quit because they can't use trust in dynamis, which isn't very convincing.

    I didn't say "everyone". But the point of MMORPG is to give ppl stuff to do and keep the players staying as long as possible. You want as many people stay sub as possible, not driving them away, even if they're the minority.

    So say, if 20% of players can cap gear with current pace, 80% of ppl can't. Not having a long term goal or reducing the time it needs to complete a long term goal will just make 20% of ppl quit faster. But those 80% of ppl will have stuff to do even if you don't do adjustment.

    For example, if it needs 2 months for semi-hardcore player to finish a relic, and only 20% of player can finish 1 relic in 2 months. 80% of player needs 3~5 months to finish one. Then SE decided to reduce the time it takes to create a relic to 1 month.

    Now 20% of players just quit the game 2x faster, but it won't affect 80% of ppl. It doesn't matter if casual needs 2 months to finish a relic or 3~5 months, they won't run out of stuff to do because they have too much to do, but the top 20% of ppl will. That's the point.

    I know many ppl that quit FFXI because they run out of stuff to do, I've yet to encounter ONE casual player quit just because they can't finish a relic in 1 month. Most of the casual players I've met in this game are fairly happy with normal ILV 115~119 JSE gears.

    All my argument follows basic MMORPG design philosophy, which is to keep the players as busy as possible and play as long as possible. While your argument are based on what pleases YOU, instead of what benefits the game's life as a whole.
    (1)
    Last edited by Afania; 07-21-2014 at 10:38 PM.

Page 9 of 17 FirstFirst ... 7 8 9 10 11 ... LastLast