Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16

Hybrid View

  1. #1
    Player Fenrirs_Takumi's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Yuchemey
    World
    Asura
    Main Class
    PLD Lv 99

    Fencing Degen (AF1 weapon)

    Hmmmm Red mage Might be fun to look at overall. Again if any modication, or anything
    let me know, i won't write down any of the trial, but like Karbuncle from my previous posts, if you have any ideas shoot them. the more post and people interested, even for fun, the better.

    Old
    Fencing Degen
    --------------
    DMG: 22 Delay 224
    MP+10 MND+1 INT+1

    New and improved
    Fleuret D'Artemis
    --------------
    DMG: 43 Delay 224
    MP+30 MND+4 INT+4

    Upgrades
    --------------
    Trial #1 : Enhancing Spell Recast -7%
    Trial #2 : Increase Elemental by 5 Enfeebling by 5
    Trial #3 : Increase Attack by 5 and Accuracy by 5
    Trial #4 : New Weaponskill "Un pour tous" (from the 3 musketeers saying 1 for all and
    All For one) Delivers 3 Fire Fold attack inflicting Burn, Duration of Burn Varies with MP.

    If you have any comments please let me know
    (1)

  2. #2
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    This is actually a decent example of trying for hybrid gear, but falling rather short. For a level 75 weapon it may have been decent, but at 90 or beyond, I'd say it wouldn't age well. Just for the base stats, I'd bump those up to D:51, Delay: 210, MP+60, MND+10, and INT+10. -Recasts aren't needed, but instead boosted durations and potency. If #2 is just MACC, make it potency instead. #3 should be more like +10-15 ATK/ACC. I'd even go for something more unique like ignoring 15% of a mob's DEF. #4's just too unknown to gauge fairly. Bare minimum, it'd need to be better than Sanguine Blade as a magic WS without the self-cure.
    (0)

  3. #3
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Well I know that if you dual wield and use an elemental WS you only gain TP for 1 hit. I mean sure it's theoretically possible, but it'd be a million times easier just to give it 3.0 FTP (which isn't that great for an elemental WS D: )
    (0)

  4. #4
    Player shantaru's Avatar
    Join Date
    Dec 2012
    Posts
    37
    Character
    Shantaru
    World
    Asura
    Main Class
    RDM Lv 99
    you on the right track that se need 119 the JOB speicfic gears and at same time fix delay on rdm and up damage (read post i list some simple fixes to RDM) and the idea you have and the fancy name and adding unique effects and WS is brillent) however id rather drown em or CHOKE em baby boy!) by the neck HAHA that a ws id want!! and a JOBSPEC sword to fix RMD (and make one for those that just wont drop dagger from subhand rdm/nin or not!!) make that sucker fast as wind! firm as mountain WSkill on it (like all 119 JOB SPEC need be uniQue and bad bad ASS!!! future can be bright but you gotta stair into the light!! im shining right now!! can you SEE ME SE haha! you rock and make this game. ROCK ON AND FIX RDM pls
    (0)

  5. #5
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    I don't think elemental WSs can actually multi-hit. I can't think of any that do.
    (0)

  6. #6
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I don't think it's so much a matter of "can't" as it just hasn't been done before. Conceptually, going through the damage/resist check 3 times shouldn't be impossible, meaning a potentially wider variance in magic damage if you got no resists on one, then like three 1/2s the next.

    My only real beef is if the WS did wind up being good, you risk the whole "A good thing for RDMs, but at the end of an arduous series of hoops..." that might be impossible for some to finish in a reasonable time frame, if ever. If this theoretical "One for All" was level/skill learned and the sword itself further augmented it, then that'd be better. I'm actually having a hard time considering a WS of this name Fire, though. Doing Light damage and some kind of AoE party effect (Maybe an MP restore reflective of damage done?) would be more appropriate.
    (0)

  7. #7
    Player Fenrirs_Takumi's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Yuchemey
    World
    Asura
    Main Class
    PLD Lv 99
    hehe at first it was an idea for LV.74 job ><, i thought red lotus was a 2 hit ws?
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Tachi: Jinpu is a two-hit Wind elemental WS.
    (0)

  9. #9
    Player Fenrirs_Takumi's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Yuchemey
    World
    Asura
    Main Class
    PLD Lv 99
    Ophanus, your right! i forgot about Tachi: Jinpu..
    So is Blade: Chi
    Technicaly Seraph Blade and Seraph Strike are 2 hit
    (0)
    Last edited by Fenrirs_Takumi; 03-24-2011 at 11:41 AM.

  10. #10
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Tachi Jinpu is actually a physical weapon skill that will then add wind elemental damage based on the amount of the physical hit.

    Shining Blade and Seraph Blade, although their animation looks like they hits twice, only return the TP for one hit.

    Blade: Chi, not sure about that one, but I would bet that it's a similar case.
    (0)

Page 1 of 2 1 2 LastLast