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Thread: Gravity Nerf...

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  1. #34
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Creelo View Post
    This is basically it, I think. For me, I'm just questioning if it would have been a big deal had they gone with Distract's -35/-50 in addition to Gravity still giving an evasion down effect. Like did a situation like this ever cross their minds during developing these new Rdm spells? Considering what other jobs can bring, would that extra bit of evasion down be that broken?

    Since SE has clearly stated that Distract's number couldn't even exist without Gravity losing its Evasion down and they aren't going to reinstate Gravity's Evasion down too, it really is all moot. I just find their "balancing" act ridiculous. And ultimately like Trangnai has said, it really isn't that big of a deal; it just irked me some when reading the patch notes weeks ago.

    I'm sorry if I offended anyone during this thread.
    distract II -50 eva is comparable to Blade Madrigal (when cast with fully upgraded gjallarhorn no less) or 1 Geo/indi-Precision. frazzle has probably the same potency as geo/indi-languor. Saboteur distract II is -110 eva (every 5 min!), thats basicly almost 2x soul voice madrigals cast with a gjallarhorn (+5 songs!). I think SEs decision to remove gravitys evasion down while makeing distract land on almost anything is pretty reasonable and a good decision by itself. Would you rather have seen distract not land on almost anything but keep the -evasion on gravity?

    all they need to do now is make Temper castable on PT members and make Afflatus Solace work as a SJ and RDM would be in a very very very good competitiv spot against whm or as support role against cor/brd/geo.
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    Last edited by Damane; 07-28-2014 at 06:06 AM.