
Originally Posted by
Creelo
No. I'd have preferred the current Distract numbers (although -35 is still rather high for the Tier 1 version) in addition to Gravity II's -25 Evasion. I should have definitely been more clear about this, but that's what I felt I was saying this entire time. Like below
Maybe if Sasaraixx reads this, he'll truly understand what I've been saying. I totally understand that Distract's numbers were derived from Gravity losing its evasion down effect; I'm simply questioning why we couldn't have both Distract II's -50 Evasion and Gravity II's -25 Evasion in the first place.
And Sasaraixx, I could point out the holes in your previous post, but I'm sick of it. If you want me to, I will. But I'm just over it at this point.
Anyways, Job utility is truly what matters here, and has been a theme I've been getting at this entire thread. And in terms of Job utility for party play, Rdm, even after this update, still falls behind compared to similar jobs like Brd/Cor/Geo/Whm/Sch, largely because the new Tier 1 Rdm spells are available with /rdm and the large disparity between buffs and a Rdm's debuffs in general. But the gap would be slightly less if Gravity II still gave -25 Evasion in addition to Distract II's -50 base.
Edit: But Gravity II's evasion down is probably gone for good (if they did bring it back, I'm sure they'd lower Distract's evasion down for it, which is NOT something I want or have wanted with this thread) and so is the potential that I've been talking about this entire time, and it's not like the English forums truly make an impact on FFXI to begin with.