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Thread: Gravity Nerf...

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  1. #1
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Malithar View Post
    So in regards to Rdm, you'd of preferred them to leave Gravity effects as is, and balance around Rdm's maintaining Distract II and Gravity II for the -50 evasion? Even though this would directly nerf Rdm's ability to grant -eva through their JAs due to being split between two different spells, granting a weaker result? Even though it'd just be more busy work for the same result (barring fighting a mob that resists one of the spells)?
    No. I'd have preferred the current Distract numbers (although -35 is still rather high for the Tier 1 version) in addition to Gravity II's -25 Evasion. I should have definitely been more clear about this, but that's what I felt I was saying this entire time. Like below

    Quote Originally Posted by Creelo View Post
    Yes, Rdm has Distract II now to make up for this. But why couldn't it also have Gravity II's Evasion down as well? If you don't need Gravity II's -25 Evasion, then don't cast it and stick with Distract II, thus enabling Gravity II to still be the utility spell they want it to be. But if you were to need it in addition to Distract II, well now you can't have that extra -25 Evasion down. That could have been a really nice feature of Rdm, something to make it really stand out in a party situation, but apparently it would have been too "unbalanced" (which is laughable given what other jobs like Cor/Geo/Brd can do and how unbalanced DD jobs currently are).
    Maybe if Sasaraixx reads this, he'll truly understand what I've been saying. I totally understand that Distract's numbers were derived from Gravity losing its evasion down effect; I'm simply questioning why we couldn't have both Distract II's -50 Evasion and Gravity II's -25 Evasion in the first place.

    And Sasaraixx, I could point out the holes in your previous post, but I'm sick of it. If you want me to, I will. But I'm just over it at this point.

    Anyways, Job utility is truly what matters here, and has been a theme I've been getting at this entire thread. And in terms of Job utility for party play, Rdm, even after this update, still falls behind compared to similar jobs like Brd/Cor/Geo/Whm/Sch, largely because the new Tier 1 Rdm spells are available with /rdm and the large disparity between buffs and a Rdm's debuffs in general. But the gap would be slightly less if Gravity II still gave -25 Evasion in addition to Distract II's -50 base.

    Edit: But Gravity II's evasion down is probably gone for good (if they did bring it back, I'm sure they'd lower Distract's evasion down for it, which is NOT something I want or have wanted with this thread) and so is the potential that I've been talking about this entire time, and it's not like the English forums truly make an impact on FFXI to begin with.
    (1)
    Last edited by Creelo; 07-12-2014 at 12:18 AM.

  2. #2
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Creelo View Post
    No. I'd have preferred the current Distract numbers (although -35 is still rather high for the Tier 1 version) in addition to Gravity II's -25 Evasion. I should have definitely been more clear about this, but that's what I felt I was saying this entire time. Like below



    Maybe if Sasaraixx reads this, he'll truly understand what I've been saying. I totally understand that Distract's numbers were derived from Gravity losing its evasion down effect; I'm simply questioning why we couldn't have both Distract II's -50 Evasion and Gravity II's -25 Evasion in the first place.

    And Sasaraixx, I could point out the holes in your previous post, but I'm sick of it. If you want me to, I will. But I'm just over it at this point.

    Anyways, Job utility is truly what matters here, and has been a theme I've been getting at this entire thread. And in terms of Job utility for party play, Rdm, even after this update, still falls behind compared to similar jobs like Brd/Cor/Geo/Whm/Sch, largely because the new Tier 1 Rdm spells are available with /rdm and the large disparity between buffs and a Rdm's debuffs in general. But the gap would be slightly less if Gravity II still gave -25 Evasion in addition to Distract II's -50 base.

    Edit: But Gravity II's evasion down is probably gone for good (if they did bring it back, I'm sure they'd lower Distract's evasion down for it, which is NOT something I want or have wanted with this thread) and so is the potential that I've been talking about this entire time, and it's not like the English forums truly make an impact on FFXI to begin with.
    I'd trade in a gravity eva loss anytime for a spell that isnt quiet as much resisted on mobs ¬.¬ i dont see your point in your brabbling because of gravity nerf.
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