Quote Originally Posted by Sasaraixx View Post
You really are not in a position to call anyone else stupid.

You are talking about the loss of a bonus which never existed and never was intended. The potency of Distract was determined with the changes to Gravity II in mind. Had they decided not to remove the evasion down effect of gravity, the potency of Distract would have been lowered.

That -25 evasion you can "no longer bring to the table" was replaced by a spell with twice the potency and the ability to be augmented further. You lost nothing in this update except perhaps for the inability to land -Eva on fire based mobs, but even that is balanced by being now being able to apply the buff to ice based mobs.

You now have the ability to lower the monster's evasion by up to 4 times more than you could previously and and the gap between RDM main and /RDM has increased by a similar margin. Yes, this was clearly a nerf.

There is a conversation to be had bout what this change does for RDM in the long run, but there is not one to be he about a non-existent nerf.
You really have horrible reading comprehension. I'm literally just saying that GRAVITY was nerfed. I'm not saying the entire job of Rdm was nerfed by this update; I've clearly said quite the opposite. GRAVITY no longer gives -10/-25 Evasion down on the enemy, and that IS a nerf (If you can't see this as a nerf to Gravity itself then you're hopeless). You can't say that WSs like Mordant Rime and Rudra's Storm weren't nerfed slightly by this update, because they were because GRAVITY was nerfed. Yes, Rdm has Distract II now to make up for this. But why couldn't it also have Gravity II's Evasion down as well? If you don't need Gravity II's -25 Evasion, then don't cast it and stick with Distract II, thus enabling Gravity II to still be the utility spell they want it to be. But if you were to need it in addition to Distract II, well now you can't have that extra -25 Evasion down. That could have been a really nice feature of Rdm, something to make it really stand out in a party situation, but apparently it would have been too "unbalanced" (which is laughable given what other jobs like Cor/Geo/Brd can do and how unbalanced DD jobs currently are).

Going back to my original post, I just feel this nerf to Gravity was unnecessary given the current state of the game. I never expected this thread to blow up so much, so if you can't contribute anything, then just stop.



PS for Sasaraixx: You don't seem to understand how Saboteur works on NMs, you aren't going to have -108 Evasion on anything worthwhile due to it being an NM and it's not going to last 4.5min. I love how you seem to think that you can keep up this kind of Sab debuff on the enemy full time too. I also love how you seem to think that I'm unaware of potency of Distract II when I was the one who found these numbers in the first place. Also, Distract II is Ice based, so you probably are going to have a tough time landing it on Ice based mobs... I'm guessing you meant Wind-based mobs, but by all means, apparently you know this job better than I do so go right ahead. Finally, the gap between Rdm main and /rdm has hardly increased, if at all, since jobs like Geo/rdm, Sch/rdm, even Whm/rdm (where before /sch was much preferred for Whm main, /rdm is now a viable option) gained so much from this update, especially Geo/rdm. Even jobs like Cor/rdm and Brd/rdm gained a new buff through Flurry, and Cors and Brds don't have to rely on landing debuffs on mobs to be useful either. So. Please tell me. Cause I am dying to know how the gap between Rdm main and /rdm has increased by "4 times as much."

One last thing, I believe Demonjustin hinted at this earlier, but if they really were determining the potency of Distract I/II off of Gravity I/II's Evasion down, then how the hell did they come up with -35/-50 for Distract I/II when Gravity I/II was -10/-25? If anything, the potency for Distract should probably have been -20/-50.