Quote Originally Posted by Camate View Post
With the use of Saboteur and enfeebling potency equipment, it is possible to boost the effect of both Distract and Frazzle.
We must rely on abilities to be better than others by a noticeable amount. The normal spell is 35, 36 with the boots all of our competitors can wear, while our II spell and Body give us 57. That's not terrible, but it's not that much of a jump especially compared to Accuracy bonus effects that are much more potent. Then you have Saboteur which yes is powerful but wears off if we resist even though it shouldn't and...

However, for NMs this has been slightly scaled back.
this, this is the one thing I'll never understand. The only time I'd ever need EVA Down is on NMs. There's nothing in this game you can't hit with Accuracy food and Accuracy gear even on RDM let alone other DDs. To make it so the one thing I'd use these spells on more than anything are actually less affected by it really just lowers their effect even more. Buffs on the other hand get the same potency everywhere, unlike debuffs if a BRD sings to you or a COR rolls their dice then by all means it's at full potency no matter what, but when a RDM enfeebles something it's got to be weaker if it's a NM because otherwise we might actually make a real difference in the fight.

As we added multiple new spells for red mage in the July version update, we’d first like to keep an eye on how this affects overall battle balance. Please continue to use these spells in a wide variety of situations and let us know your feedback based on your results.
Will do. Just please disregard the overall annoyed nature of my replies. As much as I love the spells and will make a ton of use of them I also hate the idea that they are likely going to do little to nothing for my job overall. I had hopes this update would let me melee on higher content, using my EVA Down spells to remove the EVA of a monster and make my Accuracy gap (that I am left with by fault of my B Rank skill) a thing of the past. I was mistaken, I was also mistaken that I would be able to stack this EVA Down with my old EVA Down from Gravity to aid me in this issue. Haste II is powerful, that's something I'm grateful for, same with Flurry being potent. The one thing RDM still needs when it comes to buffs in my opinion that hasn't been done is a way to refresh all buffs on a RDM instantly, at very least RDM's own self cast buffs. The worst part about being a RDM who melees is that every 12~13 minutes in a fight we have to recast every one of our buff spells except Protect and Shell basically just to fight even decently. A spell that would renew these buffs would be fantastic and make DDing as a RDM much easier.