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Thread: Gravity Nerf...

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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings,

    The physical evasion reduction effect from Distract has been set to a higher value than the original effect of Gravity.

    The main effect of Gravity is reduced movement speed, but there were a lot of monsters that were resistant to it, which created situations where it was hard to use this spell in order to reduce evasion.

    As we created a new, specialized magic spell with an effect of reduced evasion, instead of making adjustments to these spells based on situations where they are stacked, we decided to remove the evasion reduction effect from Gravity and boost this effect for Distract to make these spells easier to use.
    (11)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Trangnai's Avatar
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    Mar 2011
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    Character
    Rivicus
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    The physical evasion reduction effect from Distract has been set to a higher value than the original effect of Gravity.

    The main effect of Gravity is reduced movement speed, but there were a lot of monsters that were resistant to it, which created situations where it was hard to use this spell in order to reduce evasion.

    As we created a new, specialized magic spell with an effect of reduced evasion, instead of making adjustments to these spells based on situations where they are stacked, we decided to remove the evasion reduction effect from Gravity and boost this effect for Distract to make these spells easier to use.
    I think most of us understand that. While Distract is better then gravity ever was for Evasion reduction. I think, while we see how it is off of the original topic. That Distract and Distract II don't really large enough of a gap to make rdm stand out.

    And so much for leveling from 24-35 without using that acc food? I doubt anyone leveling rdm even thinks of using gravity for its evasion reduction. As it never said it reduced evasion in its description.

    I think what most rdms were hoping for with this update was something to let us back into content, but once again any support or healing class can just /rdm and fill that role.

    Sometimes I think this game would be more balanced without a subjob system. but at the same time it would remove one of the unique features that keeps people playing it.
    (4)

  3. #3
    Player Sp1cyryan's Avatar
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    Mar 2011
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    Quote Originally Posted by Camate View Post
    Greetings,

    The physical evasion reduction effect from Distract has been set to a higher value than the original effect of Gravity.

    The main effect of Gravity is reduced movement speed, but there were a lot of monsters that were resistant to it, which created situations where it was hard to use this spell in order to reduce evasion.

    As we created a new, specialized magic spell with an effect of reduced evasion, instead of making adjustments to these spells based on situations where they are stacked, we decided to remove the evasion reduction effect from Gravity and boost this effect for Distract to make these spells easier to use.
    They don't seem to understand what is actually a nerf and what is a completely beneficial for everyone.

    Thank you for the new spells. They all came out rather balanced and beneficial.

    Perhaps you guys could please look at gravity II now that the evasion is no longer part of it?

    Also a quick question, but is this change for all sorts of gravity? If a monster uses a move that grants gravity to players does that also no longer deal with evasion or is this just related to players?
    (2)