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Thread: EXP/Gil please

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  1. #1
    Player Kuwabaraone's Avatar
    Join Date
    Mar 2011
    Location
    Currently Windurstian
    Posts
    49
    Character
    Kuwabaraone
    World
    Valefor
    Main Class
    BLM Lv 99
    So you're saying increase the incentives upon completing, say, a BCNM or ENM then? Why not just merc then? You 'help' others and rake in profit upon completion. Only flaw is that you risk loss due to the abilities of your 'client', assuming they don't know what they're doing. Mercing isn't just limited to Gil/EXP, you can also use it as a means to farm mats for synthing and possibly craft on the downtime, thus continuing the stream of income. Up to you, really.

    KB1

    PS. Drama will always exist, as we are people. Simply face forward, and do your best to deal with it when it comes.
    (2)

  2. #2
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kuwabaraone View Post
    So you're saying increase the incentives upon completing, say, a BCNM or ENM then? Why not just merc then? You 'help' others and rake in profit upon completion. Only flaw is that you risk loss due to the abilities of your 'client', assuming they don't know what they're doing. Mercing isn't just limited to Gil/EXP, you can also use it as a means to farm mats for synthing and possibly craft on the downtime, thus continuing the stream of income. Up to you, really.

    KB1

    PS. Drama will always exist, as we are people. Simply face forward, and do your best to deal with it when it comes.
    Or "simply" avoid it. If I dont have to be around it, I dont see why I should "deal" with it^_-

    U sure talk difficult for me. Not sure what you mean by incentives, mercing, or who the "client" is>_>

    But enneway, what I am talking about is if I help with BCNMs, Avatar battles, etc, I get something from it, like gil or weapons and other stuff, or synthesice as you said. These rewards, I can sell, use or w/e. (Like I explained, gil and exp was examples of a "bonus" you could get from helping others. It dosent have to be those two, but I thought a "bonus" pretty much coverd it all >_>)

    Now the rewards you get from BCNMs and such should also become avalabe when you help people kill Snoll again, defeat Shadow Lord again, or the help with Airship battle again... These missions dont give anything/or give small amounts of exp and such, to the ones that help. Gaming is about having fun. If you think its fun to help others progress in theyr missions, go for it! But I dont. I have already done the missions and dont need to repeat it>_> I dunno how many times I have heard "Damn, I wanted to EXP today, not spend all day camping this NM, repeating this mission" etc.

    So I know I am not alone about this matter and, in light of Abyssea where you get insane EXP from Bastions and OPS, I dont think its much to ask for from SE to implement this "bonus" for helping with missions/quests. Its not like you can abuse this by repeating them over and over. When you do a mission you progress and need to move on in the story. (and think about it, in Abyssea you can enter at lvl 30... If thats not abuse, Iunno what is>_>).
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  3. #3
    Player Octaviane's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    530
    There will come a time I am certain that you will need help with something major, we all do. When that happens your attitude will gain you nothing/no help/zip/nada. I personally do not like players who constantly ask for/receive help and give nothing back, or who switch between a multitude of shells asking for help when they can't get it from one or another. The reward for giving back is personal satisfaction, that should be enough.
    (2)