So you're saying increase the incentives upon completing, say, a BCNM or ENM then? Why not just merc then? You 'help' others and rake in profit upon completion. Only flaw is that you risk loss due to the abilities of your 'client', assuming they don't know what they're doing. Mercing isn't just limited to Gil/EXP, you can also use it as a means to farm mats for synthing and possibly craft on the downtime, thus continuing the stream of income. Up to you, really.
KB1
PS. Drama will always exist, as we are people. Simply face forward, and do your best to deal with it when it comes.