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Thread: EXP/Gil please

  1. #71
    Player Kaych's Avatar
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    Kaych
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    Asura
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    SMN Lv 99
    Rafien "Karma points"

    I like the idea you have, but it would put people who dont help out in a negative light. So the idea is interesting, but flawed at the same time.


    Aeonk "you get friends from helping ppl"

    Just /sigh... I start to wonder if anyone reads the whole thread b4 posting XD


    Zatias "RR helper"

    That may be correct. I play on Asure. I remember that one time I helped farming for a Boss and it took foreeeeeever. And 1 person died before the boss died. And she/he didnt get the Atma. That may have been you^_-

    Before we started the fight, we made it very clear that since we had spent so much time on farming for this NM, noone would touch it if someone was dead. It was important that we ALL got the Atma. Then someone messed up and killed it with 1 person dead >_>

    You say "You don't need rewards to help people, if you think it's work, and work is boring to you, don't do it. Simple."

    This isnt so much about me just avoiding helping people. This is more about the people that needs help. I feel very sorry for them when they shout for hours. All that time wasted and sometimes its all in vain cos you cant find people or enough people. This is about making it easyer for the ones that need help, and making it more "motivating" for the ones that dont.

    An example to this could be from the game WoW. There you can sign up for a mission. You have a list of the mission you want to do and sorta put your "flag" up for a mission you want to finish. When enough people have theyr flag up, you have the choise to teleport to that dungeon with the full team ready. In the meanwhile while your flag is up, you can go around soloing, questing or w/e. In FFXI, a system like this wil be highly unlikely since SE refuse to upgrade the game. This makes you "stuck" to shout for help. Spending hours and hours to find someone to help you. (Assaults, I am talking to you!!!) I remember that the RR Atma took me 2 months to get.

    A solution to this "problem" could be the "reward-system" for people who have already finished quests/missions(a good reward system. Not the 1k reward for 1 hour questing). So, it may be misleading that when I say: "Call me selfish, but I dont wanna help people unless I get something out of it", but its sorta the general attitude in FFXI If you think about it. Examlpe, how many times have you seen a person shouting for help. Then you go off to do Dienamis or Einherjar or something. Then when you come back, the person is still shouting... So you see, its not just me. Many people dont wanna help. If more people were like you, that person wouldnt have been shouting that long.

    So yeah, I am grateful that you helped me get my atma (if it was you, lol^^), but I still have to disagree with you. I think its important for the overall "game-enjoyment" (if thats a word) that everyone gets rewarded. The one who gets helped and the one who helps^_-


    As for the Cut scene problem you point out... I dont really see it. When I did CoP, I was the last one to finish all the cut scenes (slow reader <---). After I finished CoP, I changed to my lvl 30 SMN and helped people get theyr prommies done. I was patient and waited for them to finish. The reason that I helped them was cos the NMs could drop a item that was worth alot back in the day. I helped people over and over and over with this mission. They were always grateful when we were done.

    And final, I respect your opinion^^ Its worth much more than dirt :P


    To Kraggy.. Just lol. Read the thread^_-


    Babekeke Says: "Despite the fact that I have already cleared CoP, I HAD FUN! Sense of accomplishment and all that^^"

    Thats nice to hear^^ IMO, thats the reason you play a game^^ To have fun ^_-


    Mirage says: "You can NPC items from dom notes, cruor for several hundred thousands per exp/merit session you do in abyssea, and you can get over 100k exp an hour in there as well."

    Exactly. Wich is one of the reasons I wanted to start this thread. The old content isnt really something what people do anymore. The rewards you get (or dont get) is vastly inferior to what you gain in Abyssie^_-


    Lastly, you will have to excuse me for answering you guys so slow and for my copy/pasting. Have had a lot of stuff to do lately, so I am not so much on the computer^_- Thank you all for your interesting postst And Arlan, you should be a writer. Just <3<3<3<3<3
    (0)
    Last edited by Kaych; 06-10-2011 at 12:30 PM.
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  2. #72
    Player Arlan's Avatar
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    Thanks Kaych. ^.^ lol
    btw my b-day is on June 10th, that was yesterday! I'm lvl20 in RL now! lol
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  3. #73
    Player Kaych's Avatar
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    Kaych
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    Oh, awsome! Happy (delayed)B-day ^_-
    <3
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  4. #74
    Player Kaych's Avatar
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    Quote Originally Posted by Arlan View Post
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!


    Agreed^_-
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  5. #75
    Player Ihnako's Avatar
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    Odin
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    I read all posts till page 5 - then I lost the interesting in this topic.
    (0)

  6. #76
    Player Kaych's Avatar
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    Quote Originally Posted by Ihnako View Post
    I read all posts till page 5 - then I lost the interesting in this topic.
    Yeah I get that. Its annoying when you cant debate the actual topic, cos people are too busy focusing on a persons playstyle >_>
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  7. 06-30-2011 06:35 AM

  8. #77
    Player InfiniteKarma's Avatar
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    Leviathen
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    Quote Originally Posted by Kaych View Post
    Call me selfish, but I dont really like helping people out, unless I get something from it

    This can be a problem in LSes when people ask me to help out with missions or quests that I have already done. When I play a game I play to have fun. I dont play to help others have fun. Then it becomes a work, sort of.

    So, what I would like implemented is a bonus for people whom has finished missions, quests etc and wants to help others finishing them. That "bonus" could be a great deal of EXP or Gil. Not just 500 exp, but maybe even 5 000 or 10 000 EXP depending on the difficulty of the missions/quests. Gil should also be an option, like in the Trial quests for when obtaining a Avatar.

    This way, it could actually be much easyer to get people to help you with missions and also people didnt have to feel like they "work" to help other^_- They would actually benefit from it.

    When Abyssea got introduced and I started EXPing there, people open chests of over 1k EXP, and the Bastion ond OPS give crazy EXP fast. I think that cos of this, it should be possible to get this kind of EXP as fast in the old areas also via missions/quest.

    The first time you finish these missions/quests, you usually get a good reward. (usually>_> Nation missions, I am talking to you *cough*. Gil is nice though^_-) But when you help out, u dont really get anything.

    Please SE, revamp!
    I am not surprised that you developed such a selfish attitude in this game making a lot of new characters i have come across people like you. i truly do not like this attitude the games about community and teamwork you should check out what allakazam said this month about what makes a good MMO.

    Hint: Community
    (0)
    Quote Originally Posted by Sparthos View Post
    I think this is just a result of attempting to inject some realism.

    In a fantasy world with monsters, it isn't exactly a stretch to assume some monsters would just follow you out of curiosity.

    When I go to the park squirrels follow me. lol
    Quote Originally Posted by Glamdring View Post
    that's because you're nuts....

  9. #78
    Player Erecia's Avatar
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    Sylph
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    I didn't read much of this thread, but I can guess how it went. I feel that anyone bashing the OP wishes we lived in a world where people helped out of the kindness of their glowing, huge hearts. But we don't. Offering cold, hard rewards for help is the best (and really only) possible way to encourage people to go back and do things they've already done before.
    (1)

  10. #79
    Player Kaych's Avatar
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    "Hint" InfiniteKarma: You should read my thread.
    Thats exactly what I am talking about also. The things I mention STRENGTHENS the community and teamwork^_-
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  11. #80
    Player Kaych's Avatar
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    Erecia: "I didn't read much of this thread, but I can guess how it went. I feel that anyone bashing the OP wishes we lived in a world where people helped out of the kindness of their glowing, huge hearts. But we don't. Offering cold, hard rewards for help is the best (and really only) possible way to encourage people to go back and do things they've already done before. "

    This.

    /thumbsUp ^_-
    (1)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

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