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Thread: EXP/Gil please

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  1. #1
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    But the main reason why people SPAM CS durring the old days is because of lvl cap and how hard it was to get to
    PointA - PointB with 6 people static. Now it can be duoed, soloed, or trioed so people won't be in that much of a rush as it used to be back in the days.
    I actually think the opposite; if it took so long to get from A to B, why wouldn't you enjoy the cutscene when you first get there? Walking back to re-view a cutscene (because of the "rush" you say people felt the need to skip it) would be a bit dumb. Now it IS so easy to get back to the cutscene zone, you COULD just skip ahead and re-view later. After all, some people seem to blow through all the CoP missions within a few days now, that would require a lot of rushing and CS skipping to get done XD

    I understand that this isn't always the case, but it is the more logical one from what I see.

    Also, people helping for rewards are almost always in a hurry; they want to get it done so they can be back in town to see the next reward shout. The selfish, greedy ones, that is.
    (0)

  2. #2
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Zatias View Post
    I actually think the opposite; if it took so long to get from A to B, why wouldn't you enjoy the cutscene when you first get there? Walking back to re-view a cutscene (because of the "rush" you say people felt the need to skip it) would be a bit dumb. Now it IS so easy to get back to the cutscene zone, you COULD just skip ahead and re-view later. After all, some people seem to blow through all the CoP missions within a few days now, that would require a lot of rushing and CS skipping to get done XD

    I understand that this isn't always the case, but it is the more logical one from what I see.

    Also, people helping for rewards are almost always in a hurry; they want to get it done so they can be back in town to see the next reward shout. The selfish, greedy ones, that is.
    Well i guess you and I both have had different experiences then.
    Cause Now a days, people don't rush the missions. They take their time enjoying it.
    Sure they get it done in a few days but that is not to say they dont watch the full CS for enjoyment.

    Also, ppl like me and others out there that I gamed, we want newer players to enjoy their 1st time experience on the mission because its fun to see how newbs react to epic CS lol

    But if you think the opposite, then that should say a lot.
    We both experience different, only way I can see we form a different point of view on this.
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    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  3. #3
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Zatias View Post
    I actually think the opposite; if it took so long to get from A to B, why wouldn't you enjoy the cutscene when you first get there?
    Hey, so I know we've been sneak/invising through this dungeon for the past 45 minutes, but I'm going to take a 20 minute smoke break now; deal with it.

    (also I can't speak for anyone else but I think I lost the capacity to enjoy jrpg cutscenes when I, you know, turned 12)
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring