This may be true but it also takes away the friendliness element of the game in a way. People in it for the reward will be more concerned about "I want to get this done ASAP for my reward" rather than actually having fun doing it. (OP may not be thinking selfish, but this WILL attract a lot of selfish people).
Oh wait, lol.
That doesn't sound selfish at all! XPCall me selfish, but I dont really like helping people out, unless I get something from it![]()
You might be getting people telling the person in need of help "Skip the cutscene", sighing as the person gets lost on the way to the BC, yelling when a mistake is made, among other things. Seeing a new player progress through the story and taking part in the progression is rewarding in itself (imo), making them rush through it so you can collect your reward isn't.
Bottom line, though this may help encourage people to help out, it may also ruin the experience of those getting help. The nicer players assisting those in need will always be more effective than those attracted by the rewards system.
Just my opinion, worth a little more than dirt.![]()


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