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Thread: EXP/Gil please

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  1. #1
    Player Seveweyn's Avatar
    Join Date
    Apr 2011
    Posts
    7
    Character
    Nuri
    World
    Sylph
    Main Class
    RDM Lv 99
    As a player who comes back to XI off and on, doesn't have everything completed, has no linkshell, and still wants to enjoy non-abyssea content I say yes, please give incentive to players to re-complete content. I'm so tired on not being able to complete missions/storylines/quests/etc because nobody is willing to help me. ; ;

    To put it into perspective, I just fought the original Shadow Lord, for the first time. (Solo) Yeah, that's how behind I am in this game.

    I mean, I see a lot of bad mouthing of the OP here, but in my experience the majority of the player base IS the OP. I've received genuine, selfless help from 1 player in my entire time playing XI and that was several years ago. Being in an LS generally doesn't make any difference either. Usually what happens when I join an LS is this: I help all the newbies complete the early stuff, then they drop off the face of Vana'diel before we can work together toward the stuff that I haven't done yet. Now, don't get me wrong, I'm not trying to paint myself as some sort of saint in a sea of devils. I would help the new players in order to get them to the point where we could then help each other to complete the content I've been stuck on for years. So, yes, there was incentive for me to help them. It just never worked out to where I'd see the fruits of my labor bloom. Meanwhile, the higher level players don't help me either because they are too busy with their endgame content and I find myself stuck in limbo indefinitely.

    I remember about 4 years ago having to pitch a fit at my then current LS because nobody would help me with the simple task of doing the Delkfutt tower 3-3 mission so that I could then solo Magicite (Go, Go RDM!) in order to ride airships. If I could have solo'd the tower, I would have as well. Links were kicking my butt at the top. Back then, level sync didn't exist and the prospect of trying to wait until I was higher level was daunting without airship access.

    The point is, that I'm not a player that's just looking for a handout. I do the dirty work when it is in my power to do it. But I mean, seriously, once I got someone to agree to help with the tower it took literally under an hour. Several months of asking for help in order to acquire less than an hour of someone's time which I had to guilt out of them. These kinds of situations put a new or slower player in a bad position. If they are anything like me, they hate asking for help, hate being helpless, but have absolutely no choice in the matter but to beg for help to advance in XI. Adding some sort of incentive for players to do these things again would greatly improve this situation for players like me.
    (0)

  2. #2
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    And as for Necrose99 and Seveweyn's comments, you make good points and for that I am grateful

    Its always nice with new examples and different storys^_-
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  3. #3
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    Yeah, seems like they dont think I have friends in the game and that I solo all the time^^

    Love the teamplay in the game. Thats one of the reasons I have sticked with it for so many years^_-
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  4. #4
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Kaych View Post
    Yeah, seems like they dont think I have friends in the game and that I solo all the time^^

    Love the teamplay in the game. Thats one of the reasons I have sticked with it for so many years^_-
    I feel the same bro. lol
    But let me tell you something tho,
    I already had this in my mind before you brought it up in the forums.
    I just never posted it cause I was not thinking about it at the time so ya.

    =) I'll just support it.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  5. #5
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    If you want to take a look at an example of what happens when you get a reward for helping a friend on a mission you're already done, look no further than the three mini expansions.

    Personally I'd be for getting a large chunk of CP whenever I complete a big missions, even repeating it, along with maybe a bit of gil though even 5K gil would be in game terms a respectable amount but no where near the hour or so worth of running around most of the big missions take
    (0)

  6. #6
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    I'm the first person that will help any person out, be it level 1 quests to level 60 quests. Be it farming necklaces (220 to be exact) to joining a level 11 party because they need one person.

    I've helped 4 people in the last month with the sub-job quest, helped 3 people with the kazham keys, and so forth. Some of them are the most boring quests possible when you're higher level but I do it to help people out.

    I just wish that while I was doing these, there was a registration system where you help them you get points for it, not even exp or special weapons or anything. It would be nice to give points, call it Players Helper Tabs, and when you need help yourself, you can summon a special level 90 character that helps you out.

    I had to wait almost a month to do LB3, and been waiting about 2 weeks now to do LB4. It would be nice to have SE give thanks to the people that are willing to help.
    (0)
    Last edited by Rafien; 06-04-2011 at 03:12 AM.

  7. #7
    Quote Originally Posted by Rafien View Post
    I'm the first person that will help any person out, be it level 1 quests to level 60 quests. Be it farming necklaces (220 to be exact) to joining a level 11 party because they need one person.

    I've helped 4 people in the last month with the sub-job quest, helped 3 people with the kazham keys, and so forth. Some of them are the most boring quests possible when you're higher level but I do it to help people out.

    I just wish that while I was doing these, there was a registration system where you help them you get points for it, not even exp or special weapons or anything. It would be nice to give points, call it Players Helper Tabs, and when you need help yourself, you can summon a special level 90 character that helps you out.

    I had to wait almost a month to do LB3, and been waiting about 2 weeks now to do LB4. It would be nice to have SE give thanks to the people that are willing to help.
    I think the term you are looking for is "karma", and it would be nice.
    (0)

  8. #8
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Glamdring View Post
    I think the term you are looking for is "karma", and it would be nice.
    Not just any karma, in game karma Points.
    You see, I can see this being beneficial as well.
    If playerA helps PlayerB and gets Karma Points for it, PlayerA can save up a bunch of these karma points and PlayerC who checks PlayerA's Karma Points can see how helpful he is to the community and others and will concider helping PlayerA when PlayerA may need some help for his own thing.

    am I right?
    But still, I prefer reward system over all since I like to obtain gil/exp or anything worth while durring helping friends out. Not everyone enjoys putting time helping others for nothing. But everyone loves to get things from helping so OP's idea is to help community help each other better for each other since everyone gets worth while rewards who participate which I am all up for that.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  9. #9
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Last I checked, the incentive around helping someone else was that you make a new friend in the process.
    (0)

  10. #10
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Aeonk View Post
    Last I checked, the incentive around helping someone else was that you make a new friend in the process.
    There are other ways to make friends than helping a random person for no reason.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

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