I do, because I don't have anything else to do in this game, and I'm not interested in farming 1000 relic/mythic like everyone else. I don't own, nor interested in gearing 10~20 jobs like everyone else too. The only thing left I can do is to farm afterglow and job point, and job point is 100x better than afterglow. It's nice that job point give me something to do so I don't log on and afk.
In fact I'd ask SE to add more long term goals like job point, instead of gears that can obtain in weeks so ppl can stop capping gears 2 weeks after update and quit.
Oh and before you play "get a life" card, I only really play on weekend, 2 days(8~10hr) a week. According to one of the JP dev, avg JP MMORPG player play 2~3hr a day, 14~21hr a week. I know a lot of gamers that doesn't play FFXI spent way more time than 8~10hr a week in other games. The time you need to spend in FFXI is way below avg compare with other MMO. Therefore, long term goal is desperately needed in FFXI.
And before you play "you're just minority" card, I often find /shout pt or made /shout pt for job point np, so I'm not the only one farming them.
Lastly, if you want to play "it's important for a game to be fun but not grindy", I don't think log on afk without a goal to do is fun. At least grind is more fun than afk.
Honestly you need to stop all that "if it takes long it's bad design, if it doesn't take long it's good design" POV. There's a logical reason why MMO needs more time to get stuff done compare with single player games. Most important of all, the game can't make players feel like they have nothing to do when they log on. Just because you like to finish a game fast without spending much time in it, doesn't mean it's good direction in MMORPG.


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