Quote Originally Posted by Malithar View Post
There's a lot to be seen still about this system and what it's future may hold, but all they'd need to do is increase our ability to get them to make it worth while. As you said, most will be good/worthwhile once we can increase to 30. Even the super situational ones will have a strong use to them, but that use may not be worth the effort in obtaining them unless the system is greatly altered. I don't ever (or know anyone who does) use Divine Seal for cures anymore, but if that -90% enmity is multiplicative with our current cap of -50% enmity, could see an emergency DS Accession Cure V having some value. Many other such examples with our current batch of categories, that are simply meh because it's not worth the grind, and their cap is 1/3rd of what the total effect will end up being.
You can't accession anything that SCH main can't cast. The highest Accession'able cure would be Cure IV.

More on topic, the divine seal job point is pretty pointless. Then enmity gained from a single cure spell is pretty much never an issue. It takes some major accumulation(or repeated hate resets on DDs/tanks) before a WHM is likely to become a target. The Magic acc+ JP is pretty nice, though.

Personally, I'm sitting on 40 job points on DRG. Purely a side effect of meriting for BCs. I haven't put them into anything because it's all such garbage that the thought of spending points on any of it is offensive.

I hope there's some less pointless Job point enhancements in DRG's future. And a revision of the existing ones.