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  1. #1
    Player Martel's Avatar
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    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Malithar View Post
    There's a lot to be seen still about this system and what it's future may hold, but all they'd need to do is increase our ability to get them to make it worth while. As you said, most will be good/worthwhile once we can increase to 30. Even the super situational ones will have a strong use to them, but that use may not be worth the effort in obtaining them unless the system is greatly altered. I don't ever (or know anyone who does) use Divine Seal for cures anymore, but if that -90% enmity is multiplicative with our current cap of -50% enmity, could see an emergency DS Accession Cure V having some value. Many other such examples with our current batch of categories, that are simply meh because it's not worth the grind, and their cap is 1/3rd of what the total effect will end up being.
    You can't accession anything that SCH main can't cast. The highest Accession'able cure would be Cure IV.

    More on topic, the divine seal job point is pretty pointless. Then enmity gained from a single cure spell is pretty much never an issue. It takes some major accumulation(or repeated hate resets on DDs/tanks) before a WHM is likely to become a target. The Magic acc+ JP is pretty nice, though.

    Personally, I'm sitting on 40 job points on DRG. Purely a side effect of meriting for BCs. I haven't put them into anything because it's all such garbage that the thought of spending points on any of it is offensive.

    I hope there's some less pointless Job point enhancements in DRG's future. And a revision of the existing ones.
    (6)

  2. #2
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    Quote Originally Posted by Martel View Post
    You can't accession anything that SCH main can't cast. The highest Accession'able cure would be Cure IV.
    SCH main in and of itself can't cast enspells, but RDM/SCH can accession those.
    (0)

  3. #3
    Player Martel's Avatar
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    Mar 2011
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    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Protey View Post
    SCH main in and of itself can't cast enspells, but RDM/SCH can accession those.
    Way to take things extremely literally.

    SCH/RDM can cast enspells. A SCH/RDM, is still on SCH main.

    There are also a few exceptions. A major example would be haste. SCH/RDM can cast haste, but haste does not work with accession.

    But the general rule is, if a SCH/xxx can cast it, it can probably be accessioned.

    To counter your example, a RDM/SCH can cast enspell IIs, but they won't accession. Same for PLD/SCH and Enlight, or Reprisal.
    (4)

  4. #4
    Player Malithar's Avatar
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    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Martel View Post
    You can't accession anything that SCH main can't cast. The highest Accession'able cure would be Cure IV.
    Knew there was a reason I didn't put Cure VI. XD And yeah, it may be nearly pointless, it's why I used it as an example of something that might have some very minor use (a decent sized AoE cureskin was the thought), but with the grind involved currently, would never see the light of day.
    (0)

  5. #5
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Malithar View Post
    Knew there was a reason I didn't put Cure VI. XD And yeah, it may be nearly pointless, it's why I used it as an example of something that might have some very minor use (a decent sized AoE cureskin was the thought), but with the grind involved currently, would never see the light of day.
    I'm fairly certain that a 1600+ per person cure with cureskin would be sufficient anyway? (DS; A; C IV)
    (0)

  6. #6
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Babekeke View Post
    I'm fairly certain that a 1600+ per person cure with cureskin would be sufficient anyway? (DS; A; C IV)
    It would do zero because they would all be dead.

    The answer to that scenario is Curaga IV. No JA usage / lockouts, just cast it on your cure anchor and the situation is solved before it's even a problem.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #7
    Player Martel's Avatar
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    Mar 2011
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    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by saevel View Post
    It would do zero because they would all be dead.

    The answer to that scenario is Curaga IV. No JA usage / lockouts, just cast it on your cure anchor and the situation is solved before it's even a problem.
    The point of Accessioning a DS cure IV when WHM already has curagas, would be to put up a potent cureskin.

    It's a defensive measure for when you can see some major AoE pain on the way shortly. But it has limited application, since there's only so many situations where you can see it coming and have time to JA up then cure. If everyone's already low on HP, you're just gonna curaga to get HP back up fast.
    (0)

  8. #8
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings,

    Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.
    (6)
    Devin "Camate" Casadey - Community Team

  9. #9
    Player
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    Dec 2013
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    1,098
    Quote Originally Posted by Camate View Post
    Greetings,

    Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.
    How about speeding them up so it doesn't take a full day of farming Job Points to have any chance of capping even a single category? Right now almost no one wants to even bother spending any amount of time on this because the time required for it is stupidly high for what little benefit it gives us.
    (9)

  10. #10
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Camate View Post
    Greetings,

    Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.
    You say this but then all your "fixes" for BLU require job points. That doesn't make sense. Don't "fix" jobs with job points then tell us the only way to get them is by solo grinding for hundreds of hours.

    If a job can only become useable in serious content with job points then they are not "pushing past the limit" they are basic and necessary
    (20)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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