You see this is where the mistake is made. You even just specifically said...
I moved your bold a bit to cover what I'm talking about specifically. It's not hard, no one said it was hard, he even said a few times it's not a matter of difficulty but rather the very lack of it. Playing the game he was a SMN, or rather is a SMN as I've seen more of his posts around as of late and I'm happy he's back or around still at very least. Playing as a SMN you have to do multiple fame quests just to get to the point you can do the fights, so you can do fights that unlock the summonings for your avatars, normally that's already a pain but stack on top of that the whole trek to get Alexander and Odin as well and it's just a bunch of boring weak fights you have to do.Like I said, the bar was already considerably lowered from our old days, and he's all bent out of shape that it was still too hard.
The entire reason any player would burn themselves out the way he did in two months isn't because the game wasn't necessarily for them, it's because the speed at which you can pick up and play the game is pathetic. You can compare your experience to his or any other new player's but it's nothing even close to what it was then. Saying things like "The bar was considerably lowered from our old days" just goes to show you're not thinking of the fact that in the old days, these things were spaced out and not expected of someone instantly. A SMN wasn't automatically assumed to have done all of CoP and gotten Alex/Odin, a DD wasn't assumed to have finished CoP for a Ring, a DW job wasn't assumed to have gotten Suppanomimi from DM already. These are all things we assume of people today just like PLDs have Ochain/Aegis and BRDs are 3 song, we expect these things of players by default at this point, as such new players are supposed to rise to this and achieve these things as they're starting off. If you make a brand new character, don't interact with anyone you know, do everything completely solo, and try to make it on your own without asking any favors or anything of that sort, it feels a lot harder than you'd think it is to get everything done in todays game even with all of the things they give new players we didn't have back then.
No one ever said the old fights are hard, the problem is the stupid high amount of time it takes to get them done so you can be at even the basic level everyone's expected to be at right now with missions and quests. Two months, is roughly the time it took a player to get into this game, and he burnt himself out on it because he tried to catch up within two months rather than taking even longer to get to the point of being able to play with others in events like Skirmish or Delve, where, you know, other players are. If we are to fault players for that, then we are only asking for no new players to even bother joining this game anymore.