His feedback when it comes to earlier things in the game is actually far more valuable than most of us who are on these forums because he's actually a new player who was doing it all. He came here with a few friends and by the end of it was the only one left. That would seem to be the best kind of feedback you can get actually since it's an objective look at it rather than people like us who did it when it was harder and despite what we may think we are bias toward leaving it as it was due to the fact it simply doesn't hurt us and we've already done it. As for the whole idea of always asking for more, I admit that is an issue, but really the only changes they'd need to make to XP is kill the stupidly huge slope that develops at 50 and it'd be fine. Up till 50 RoE and pages make leveling quite fast and keep it going at a nice rate, once you hit 50 the slope that develops in your XP is so noticeable and so slow that it just becomes a boring drag at that point. This extends from normal jobs to Monstrosity as well and is actually why almost all of my monsters stop at level 60, the 50+ slope kills leveling being at all enjoyable to me.
Changing this slope and then adding an advanced level sync system where the party leader can select the synced level so that missions and such can be done at certain levels would be perfect and no one would be hurt nor their experiences ruined. People who want to level fast, would level fast. People who want to level slow could sync themselves to lower levels to get that very same feel, and do missions at lower levels as to make them harder and more challenging providing all of those same experiences we all had when we were forced to do them at those levels.
If that's the case then so be it, but this player base is shrinking on many servers and it's not an issue that's going to be fixed by leaving old content as it is when new players have to trek through it all before getting to where everyone else is. I'm not saying focus everything on that, I'm saying make a few small but largely meaningful tweaks to the older parts of the game and remove some of the old game prerequisites from things so that players can more easily join the game and get into it.Making changes to really awful things that a big swath of the players hate, such as say the glacial levelling pace pre-Abyssea, or the insane repop time of TOAU beastman kings, makes some sense. Because that's an actual improvement to loyal customers. But trying to bend over backwards to appeal to your most demanding and difficult to satisfy customers is no way to run a business. Because you're not going to win new customers. You're going to get some temporary string of new blood for a very short time, then you'll be right back where you started and have to up the ante again.
That's a stupid argument. Oh, I don't like how something is, but rather than providing feedback and asking for things to be changed that seem to drive people away I should say nothing and just not play it at all, even if what I'd be asking for wouldn't change other people's experiences in a negative way in the long run.You know, I don't like fighting games. Too fast paced and chaotic for me. The Smash Brothers series is really popular. But I don't go and, like, demand that the game be slowed down to be turn based instead of everything happen simultaneously. I actually accept that there are video games I don't like. It's an attitude some people can't accept. If this game is really so crushingly awful, don't play. It's a GAME. It's supposed to be fun.


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