THe reason for that is that it's easier to look at a persons gear to determine their skill rather than how they play. For example I play RDM as a DD job and few let me do it even though I've shown in many occasions that I can use RDM and still DD just as well as others can in some instances. Going by a player's real skill is much harder and so it's hardly done. 117 gear was likely an attempt to get us to invite non-119 players but the mindset just doesn't allow for it, the attempt really only resulted in killing more of the Bayld and Plasm gear while making it insanely easy to get gear that allowed players to beat content like SKCNMs rather than having a true later/stepping stone system like they originally wanted. In the end nothing short of handing out 119 weapons would've had a chance of solving the problem and doing that would've simply ended up shifting the expected gear to an even higher level in some way, be it RME or Xhits, something would've been chosen besides weapons most likely and things wouldn't have changed. Either way, that's my best guess on why SE made RoE gear so high in the first place, and as much as I wish it worked it sadly just made things in the game more meaningless.

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