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  1. #1
    Player Bebekeke's Avatar
    Join Date
    Aug 2014
    Posts
    97
    I assume you mean Spirit Jump and Soul Jump, not Jump and High Jump?

    And how much are Camlann's doing compared to SD?
    (0)

  2. #2
    Player ChrisChua's Avatar
    Join Date
    Feb 2014
    Posts
    9
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    I think you missed the part that said WITH AM3 UP which relates to having mythic (mythic crits only jump and high jump not spirit/soul).
    (0)

  3. #3
    Player Xsilver's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Xsilver
    World
    Bismarck
    Main Class
    BRD Lv 99
    No i meant spirit/soul lol

    I didnt parse but Camlanns were doing 4500-6000. Stardivers were doing 2300-10,000 with a median of I'd say ~ 5k. In the end they probably equal out but Camlann's has a higher chance of closing/opening a Light SC when you have like 3-4 DDs with capped haste. Hard to parse because rolls/songs are always being dispelled. But when you lack attack songs or rolls, Stardiver does more consistent 5-6.5k with occasional wtf spikes of 8-10k(probably an Angon'd mob and AM3 proc). Though stardiver has a higher dmg potential, Camlann's is likely to either close a SC(if you get lucky and nobody uses a WS after a fudo) or opens a SC for someone else(most likely a Tsusumaru SAM's fudo). X-hit builds are funky because AoE are flying everywhere and often times i jump from 70-80% TP to 120-130% instantly due to capped haste and AoE damage, not to mention Amnesia and mobs running around or saving TP because the mob is <5%.
    (0)
    Last edited by Xsilver; 09-22-2014 at 04:45 AM.

  4. #4
    Player Xsilver's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Xsilver
    World
    Bismarck
    Main Class
    BRD Lv 99
    Would be neat if when you use Steady Wing before activating Spirit Surge, it gave you your Wyvern's Stoneskin effect
    (0)

  5. #5
    Player V-1000's Avatar
    Join Date
    Nov 2012
    Location
    Geneva, Illinois
    Posts
    42
    Character
    Svetlana
    World
    Lakshmi
    Main Class
    SCH Lv 99
    may be a total drg ws noob but i am very curious as to why do drake and i assume some other polearms have atk penalty in the first place?
    (1)

  6. #6
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    The only other one I know of with an atk penalty is Penta Thrust. Which was, of course, DRG's primary WS pre-Drakes. .... .... I really don't know why they did that. Drg was formerly just about the most atk starved DD out there. Why they felt the need to gimp both it's good WS back then... I could not say.

    Well, Stardiver doesn't have a atk penalty at least. But I'd really rather they buff Drakes so I can use it again. <,<
    (0)

  7. #7
    Penta Thrust used to be broken way back when, before additional hits had TP gain reduced. Penta Thrust used to return almost 100 TP (out of the old 300) if all the hits landed.
    (0)
    www.reddit.com/r/ffxi/comments/2axr93/are_you_playing_on_the_asura_server_join_the/

  8. #8
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Actually, it returned about 65~ TP, depending on STP, which there was veeery little of back then. The real monster from back then was Asuran Fists using relic H2H(the 999 delay ones not saph.) Which returned something like 120 TP and let them WS literally non stop.

    And if that old mechanic was their reason for the atk penalty, then it should have been removed when TP return was patched.
    (2)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Wyverns survive for days, it's dragoons that die, but they have helped mitigate that by giving us a perma 20% def while Wyvern is out and leveled up, which makes us passively, the most resilient DD job.

    I just wish DRG had a few more JAs to use, another jump, a new buff ability, something. We haven't gotten any new JAs since 95 cap. Maybe they can borrow ideas from FFXIV's DRG. Life Surge could be a critical hit rate boost for 30-60sec, Power Surge can double the base damage of the next Jump,.
    (0)

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