So Geomancer gets a lot of fancy stuff. Lots of debuffs, lots of buffs, etc.
However, they can only use 2 of them. I understand Bard and Corsair are in a similar situation, however, the debuffs they provide do not count towards their respective limits. I also understand that they are nowhere near as potent, but I feel that Geomancer's inability to do anything more than 2 things at a time greatly limits the selection you have in any given combat situation, and creativity of playing the job. While they still have many buffs that are very powerful just like Bard and Corsair, they also have the debuffs, and yet aren't offered any additional chance to use them.
Because of the limited choice, in almost all scenarios, you will always be using the same two. This will become even more prevalent with the introduction of Indi-Haste and Geo-Haste. Geomancer has a lot of fun and interesting buffs/debuffs, but due to the limitations, you rarely get to use any of them. One suggestion I could come up with is they could have a dedicated debuff slot in addition to the two buff slots; just trying to think of something to open up the job a bit more to be used.
How do you Geomancers feel? What buffs/debuffs do you use in your parties? Do you feel the same restriction?