Ok so there might be some players that like trust so Im sorry.
BUT
Trust is killing the group play of 18 man party,
lagging out most/all players in large group areas,
limited to small group solo, takes up Magic list space,
ECT.
Im sorry but this needs to change, there is so many thing about trust i just hate to see npc out when i roll to a wildkeeper reive just to get DC'd or see NM die in under 20 mins. that used to be Hours, or to go farm items for crafting and 4+ solo trust party are in the area taking all mobs.
Is this a game for groups- delve is 6 man now. AA battles are 6, DM @18, Crafting is easy with Kits to level 55. no need to farm items now.
What are the NEW ideas for trust?![]()