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  1. #1
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    It hasn't been tested whether there's a cap on the CE loss reduction via enmity+ gear. So we don't know how high that can go. Heck, we don't even know how potent the effect is. Whether it's -1% per +1 enmity, or if there's some formula it goes through.

    It doesn't really matter if you can't lose CE though. Once at enmity cap, the thing that determines who has the mobs attention, is who was the last to act. Naturally, there are more DDs than tanks. So the frequency of action from non-tanks will be vastly higher than that of the tank. So the majority of the time, the mob will be aimed at someone aside from the tank.

    This holds true whether you ever lose CE or not. DD's will constantly recap CE even if they do take damage. Probably just via melee hits. If not, next WS would recap.

    So while Crusade helps you hit cap faster, and reduces enmity loss, it doesn't address the issue that currently invalidates tanking.
    (1)

  2. #2
    Player Aeron's Avatar
    Join Date
    Oct 2011
    Posts
    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Martel View Post
    It hasn't been tested whether there's a cap on the CE loss reduction via enmity+ gear. So we don't know how high that can go. Heck, we don't even know how potent the effect is. Whether it's -1% per +1 enmity, or if there's some formula it goes through.

    It doesn't really matter if you can't lose CE though. Once at enmity cap, the thing that determines who has the mobs attention, is who was the last to act. Naturally, there are more DDs than tanks. So the frequency of action from non-tanks will be vastly higher than that of the tank. So the majority of the time, the mob will be aimed at someone aside from the tank.

    This holds true whether you ever lose CE or not. DD's will constantly recap CE even if they do take damage. Probably just via melee hits. If not, next WS would recap.

    So while Crusade helps you hit cap faster, and reduces enmity loss, it doesn't address the issue that currently invalidates tanking.
    So this. Having 100enmity makes no noticeable difference in tanking really. I went to a bee wkr and I was using a 70enmity set with an acc/pdt/capped haste set up. The only reason I was able to maintain some semblance of hate control was because I was /drk and using last resort to lower my attack delay as much as possible. The support was making sure that I had marches and haste which in most other cases youll see the other dds get as well.

    I'm wondering if Suppa lowers attack delay even if you only have one wpn equipped? If dual wielding gets applied even if only one wpn is equip the devs could add more gear to help pld lower its attack delay so that in situation were hate is capped we can maintain hate. I was maintaining AM3 pretty much constant and really only ws'ing once the AM was initially applied, dmg not being my primary concern. Also keeping jas/mas to a minimum because the forced delays associated with both actions really hinder your able to maintain hate control.
    (0)

  3. #3
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Aeron View Post
    The only reason I was able to maintain some semblance of hate control was because I was /drk and using last resort to lower my attack delay as much as possible.
    From the April-30-2013-(JST)-Version-Update notes
    "The job trait Desperate Blows may now be learned at level fifteen*.
    Desperate Blows reduces delay for two-handed weapons when using Last Resort."

    Meaning, unless you were using a great sword, you weren't getting any delay reduction via last resort.

    Quote Originally Posted by Aeron View Post
    I'm wondering if Suppa lowers attack delay even if you only have one wpn equipped? If dual wielding gets applied even if only one wpn is equip the devs could add more gear to help pld lower its attack delay so that in situation were hate is capped we can maintain hate.
    It doesn't. You must have a weapon equipped in both the main and sub slot for dual wield to have any effect.

    This becomes extremely clear when you single wield /nin, and still have your original tp per hit.
    (0)

  4. #4
    Player Aeron's Avatar
    Join Date
    Oct 2011
    Posts
    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Martel View Post
    From the April-30-2013-(JST)-Version-Update notes
    "The job trait Desperate Blows may now be learned at level fifteen*.
    Desperate Blows reduces delay for two-handed weapons when using Last Resort."

    Meaning, unless you were using a great sword, you weren't getting any delay reduction via last resort.

    It doesn't. You must have a weapon equipped in both the main and sub slot for dual wield to have any effect.

    This becomes extremely clear when you single wield /nin, and still have your original tp per hit.
    Yeah that was my mistake. I was looking at last resort on bg thinking that it gave 15% job haste instead of attack. The dual wield effecting one handed setups was just wishful thinking. I was looking at the attack delay formula trying to figure out if there was any real way to lower delay besides magic haste. This seems to be were the major problem is when it comes to tanking with DDs and the saturation of the enmity cap. What I find kinda strange though is that every time I activated last resort it seemed as if I was able to keep better hate. It couldn't have been the increase in dmg because the amount of dmg near the cap is irrelevant.

    It now seems that the only source of job haste you can get is from haste samba to effect the delay of a one handed wpn for pld. This is definitely an area on the formula that they can adjust to make it possible for pld to tank effectively. They could add in a merited trait that acts like desperate blows that lowers plds attack delay for one handed wpns. I'm sure they would have to give it some kind of negative attribute too like decrease attack -15% or something.
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