One more small problem i found tonight with WKR- aside from i used to DC with enter because of too much trust in the zone . now i enter and it was at 60 % drop with 10 mins, and run by all the trust just to see it at 1% and die, no time to cast no time to do any thing. I got nothing . No KI and Lost KI with entering. Not fair. this is a few times i lost KI with DC or no life. Can the Mob HP be adjusted for How many player are in the zone? like delve? 6-12-18.? x-amount of HP per player and trust. these fights use to be HOURS and HOURS and now they are dead under 20 mins. where is the fun in beating it to nothing in that time. almost faster then Voidwatch. With more players wanting KI for augments and gear the Mob HP needs to change. Thank you.