Assuming that the chat channels all share the same base coding (which is probably a bad assumption to make), bumping it as high as 128 shouldn't cause problems (based on /shout, /yell, and /say all being able to hit 128 listeners, /yell doing so in multiple zones).Years ago, I may have been worried about the 64 person limit. Now? Not so much. 64 people is no small portion of the average number of people online in most servers. Though obviously I'd be totally fine with them making that adjustment so long as there are not any slow downs or coding issues from doing so(you never really know with 11 years of coding).
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