You're right, though at least PLD gets a lot more +enmity on their gear that they're wearing most of the time anyway. Flash does a lot more for PLD than it does for RUN, but it doesn't really make up for it.
When I team up with a PLD to dual-tank stuff, I let him take initial hate while I just hit the mob once, then make sure that all of the party is within range before using Valiance. BOOM! now I'm tankingPLD doesn't stand a chance at all, really. I usually then pop Battuta and once it wears I stand behind the PLD for cover while I get all my necessary buffs up. Then hit swordplay. When that wears, Battuta is up again... rinse and repeat.
I even find myself buffing the PLD with the likes of refresh (if we don't have a RDM) and regen (if we don't have a SCH) just to make sure that they are alive/have MP to cure me if anything goes Pete Tong.
Was really strange fighting delve NMs for beads in margarine ravine. Aegis PLD died a couple of times, but I didn't. Both of us Tarus.
thats true, but plds have the safety net of cureing themself if needed (not that cures give much enmity), which RUN does not have, they are totally at the mercy of their healer/support. considerign they take more physical dmg it also makes sense for them to preduce more enmity, sinse they loose alot more via physical hits then pld.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |