Originally Posted by
Raydeus
Not really, Kickstarter and others like it may have been popularized by indies, but in the end it isn't that different from all the market studies companies make all the time. The only difference is that here all the cost will be passed onto the costumer, so there will be zero risk involved for SE. If the kickstarter failed they can just shelve the idea and move on, and if it does succeed they will just have to deliver the improvements we'll be paying for in advance.
Many companies are actually starting to seriously consider Kickstarters and the sort for this very reason, zero risk for you as a company and some good potential for an easy profit on a success.
All Square needs to do is set a minimum goal that would make it worth it for them, then set additional goals for any extra money they obtain to fulfill other player requests. No matter how you look at it this would be way safer than something like Adoulin was, and it could potentially be far more successful and profitable for them.
If they can adapt their ways to work with the idea that is.