Problem is that 1H jobs already get TP so quickly that they are severely handicapped by WS delay. At capped haste my dancer would gain 40% DPS if WS delay was eliminated. SE's proposed changes to dual wield will result in another 1 TP per hit for me, pushing me up to almost 7/hit, and it only boosts my DPS by 4% because of WS delay. Have to understand that more than a third of my time at capped delay is spent frozen by WS delay. Adding more TP gain just makes the problem worse.