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  1. #11
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Camate,

    Thank you for the update. I do hope that you will pass on to the dev team the concerns people are raising in this thread. Further, it would be even better if we could have some sort of official response to these items. I am happy to hear that more is coming for pets, avatars and automations, but these 2 points also need to be addressed.
    1. Enmity control:
    This issue has yet to be properly addressed and now it seems as if the problem has gotten worse with the update. The spells added for the tank jobs appear not to be sufficient and there still has been no update to the SCH enmity spells. A large scale change needs to happen here and the jobs that currently have enmity tools need to have those abilities and spells enhanced.
    2. Magical damage:
    With this update magical damage has fallen even further behind melee damage. Any monster that required magic damage can now be handled by elemental weaponskills or skillchains. The potency of elemental magic needs to be increased again and MP efficiency improved or there has to be some other crucial benefit to bringing a mage for damage. At the very least, BLM (and SCH) should be able to fill a similar role to RNG - a ranged DD that is able to shed hate. Perhaps mages could also receive a trait that allows them to better exploit elemental weaknesses of monsters. It would not only effect resist rate but also increase damage. BLM (and avatars) would receive the highest tier of this trait followed by SCH, RDM and GEO. I'm grasping at straws I realize, but something needs to happen.
    (3)
    Last edited by Sasaraixx; 06-27-2014 at 06:50 PM. Reason: grammar

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