Weapon Skill adjustments look great. Good job!
If we could get the 100, 200, and 300 TP anchor points in the official update notes, that would be awesome. =p
For those that are having difficulty interpreting the post, a few notes:
1) Weapon Skills currently have stat modifiers that determine base damage. The magnitude of these modifiers matters more for high fTP WSs (WSs with a lot of hits or high first-hit fTP) than for WSs with low fTP. So SE's decision to increase Evisceration (realistically a 6 fTP base) from a 30 to 50% DEX mod is more significant than, say, their decision to increase Tachi: Kaiten from a 60% to an 80% STR mod (3 fTP).
2) Weapon Skills also use TP Anchor Points to determine the effect of TP over 100 (fTP+, Crit rate +%, Additional effect duration, etc.) The way that it is commonly represented, TP modifier is calculated piecewise like this:
TP modifier = Bottom Anchorpoint + (Top Anchorpoint - Bottom Anchorpoint)*(TP - Bottom Anchorpoint TP)/100
So the 100 TP and 200 TP anchorpoints determine the potency of TP between 100 and 200 TP. The 300 TP anchorpoint is only used if you have 200-300 TP (rarely), so it's not very important.
So you can translate:
* "TP bonus increased when the bearer has 1,000 or more TP" = They've increased the 100, 200, and 300 TP anchor point. Very important, as it will directly affect the WS's TP modifier's potency at every TP level.
* "TP bonus increased when the bearer has 2,000 or more TP" = They've increased the 200 and 300 TP anchor point. Important, as it will affect the potency of TP over 100.
* "TP bonus increased when the bearer has 3,000 TP" = They've increased the 300 TP anchor point only. Kind of unimportant, because you rarely WS with between 200 and 300 TP.
3) SE also provided some helpful Notes. Some of them are obvious, but some are more obscure:
* "The attack power of the weapon skill itself will also be raised." - This likely means that they're changing the fTP of the weaponskill. So Death Blossom has this note and currently has a first-hit fTP of 1.125. It's likely going to increase. This is probably also what they mean for Primal Rend, although that's less clear.
* "Twofold attack for the first stage only" - This note on Exenterator is very ambiguous. It seems to imply that they're doubling attack on the first hit (a la Viper Bite).
Kincard says: "The Japanese version says "Double Damage for First Strike only"
* "The calculation used for determining maximum damage will be adjusted." This note on Atonement indicates that they're going to increase its damage "cap", which was currently 750.