That response just boggles my mind. I would love an explanation of how a combined elemental gorget, belt or obi would be overpowered in today's FFXI. Is the development team seriously trying to say that the ability to only carry so much inventory is an attribute of game balance? Because when you add item level gear that is both great for WS and TP phases for some instances, Geomancy +, Phantom Roll+, Iridal/Chatoyant Staff, Universal Ninja Tools, Universal Quick Draw cards, the recent stacking of a ton of crafting materials, etc. It is hard to take the concept of "inventory = game balance" even remotely seriously.

Wasn't it not just recently after Mog Wardrobe was implemented that the development team or Matsui stated they will continue to take steps to alleviate player inventory? So, for some odd reason this suggestion is not applicable? Besides inventory saving, I see no unique extra effect to consolidating these. If they are talking about "Iridescence" that they added onto the combined elemental staves, just don't add anything new. Players would be happy for just saving all the inventory.

FYI: About the elemental grips, pretty much already exists. Mephitis Grip (Magic Accuracy+5 Enfeebling Magic Skill +5) says hello.