Quote Originally Posted by Leonardus View Post
I think it's an interesting idea, but you're basically just stealing blood pacts from SMN. No one's ever complained about blood pact timers, right?

You're also making Unleash a bit redundant. I think they would sooner offer ways to extend Unleash duration or just proffer more Ready Charges if they felt BST needed spike damage.

Two pets...that would be fun, though.
This was an idea mentioned awhile back; 2nd pet would appear and perform a special ability then leave; as it pertains to stealing smn blood pacts,yes, bst, imo, would be more beneficial if it were summons as opposed to a constant pet dding along side of a master (Although smns use avatars and bst use monsters; I mean, think about it, blu stole pet abilities from us). Bst would actually do this in past FF titles, a direct summon. Catch a mob and have him use an ability. This would also open the door for the usability of every monster in the bestiary. In essence, yes, this ability is blood pact-ish, doubt SE would overhaul a dead job on a dying game. However, pet barding, deletion of jug caps, non-romval of beneficial abilities from jugs could be enough to lift bst, but should they have not implemented this stuff from the get-go? Why was some side content released that contains pet armor slots? Also, removing the jug cap will conflict with the current merit category. Imo, they have no real intentions on fixing bst; it is a faulty job, hence ppl will keep subbing and use the functional jobs.

I am a supporter of pet summons as opposed to the dd/master crap; notice that smn is the more popular/used pet job; I even see them in delve. Bst in its' current form does not work, nor will it; unless they rehaul the job. This formula does not work; XI is dying, yet bst is still puzzling to the devs.